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https://github.com/TomHarte/CLK.git
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Attempts to improve SDL key merging.
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+46
-11
@@ -16,7 +16,7 @@
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#include <memory>
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#include <sys/stat.h>
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#include <unistd.h>
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#include <unordered_map>
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#include <map>
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#include <SDL2/SDL.h>
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@@ -773,7 +773,7 @@ int main(int argc, char *argv[]) {
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std::string input;
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SDL_Scancode scancode = SDL_SCANCODE_UNKNOWN;
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};
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std::unordered_map<uint32_t, KeyPress> keypresses;
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std::map<uint32_t, KeyPress> keypresses;
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// Run the main event loop until the OS tells us to quit.
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const bool uses_mouse = !!machine->mouse_machine();
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@@ -904,9 +904,8 @@ int main(int argc, char *argv[]) {
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break;
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}
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const bool is_pressed = event.type == SDL_KEYDOWN;
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keypresses[event.text.timestamp].scancode = event.key.keysym.scancode;
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keypresses[event.text.timestamp].is_down = is_pressed;
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keypresses[event.text.timestamp].is_down = event.type == SDL_KEYDOWN;
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} break;
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case SDL_MOUSEBUTTONDOWN:
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@@ -938,14 +937,50 @@ int main(int argc, char *argv[]) {
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}
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}
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// Look for potential keypress merges; SDL doesn't in any capacity guarantee that keypresses that produce
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// symbols will be delivered with the same timestamp. So look for any pairs of recorded kepresses that are
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// close together temporally and otherwise seem to match.
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std::vector<KeyPress> matched_keypresses;
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if(keypresses.size()) {
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auto next_keypress = keypresses.begin();
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while(next_keypress != keypresses.end()) {
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auto keypress = next_keypress;
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++next_keypress;
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// If the two appear to pair off, push a combination and advance twice.
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// Otherwise, keep just the first and advance once.
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if(
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next_keypress != keypresses.end() &&
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keypress->first >= next_keypress->first - 5 &&
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keypress->second.is_down && next_keypress->second.is_down &&
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!keypress->second.input.size() != !next_keypress->second.input.size() &&
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(keypress->second.scancode != SDL_SCANCODE_UNKNOWN) != (next_keypress->second.scancode != SDL_SCANCODE_UNKNOWN)) {
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KeyPress combined_keypress;
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if(keypress->second.scancode != SDL_SCANCODE_UNKNOWN) {
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combined_keypress.scancode = keypress->second.scancode;
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combined_keypress.input = std::move(next_keypress->second.input);
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} else {
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combined_keypress.scancode = next_keypress->second.scancode;
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combined_keypress.input = std::move(keypress->second.input);
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};
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++next_keypress;
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} else {
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matched_keypresses.push_back(keypress->second);
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}
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}
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}
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// Handle accumulated key states.
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JoystickMachine::Machine *const joystick_machine = machine->joystick_machine();
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for (const auto &keypress: keypresses) {
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for (const auto &keypress: matched_keypresses) {
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// Try to set this key on the keyboard first, if there is one.
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if(keyboard_machine) {
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Inputs::Keyboard::Key key = Inputs::Keyboard::Key::Space;
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if( KeyboardKeyForSDLScancode(keypress.second.scancode, key) &&
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keyboard_machine->apply_key(key, keypress.second.input.size() ? keypress.second.input[0] : 0, keypress.second.is_down, logical_keyboard)) {
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if( KeyboardKeyForSDLScancode(keypress.scancode, key) &&
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keyboard_machine->apply_key(key, keypress.input.size() ? keypress.input[0] : 0, keypress.is_down, logical_keyboard)) {
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continue;
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}
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}
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@@ -954,8 +989,8 @@ int main(int argc, char *argv[]) {
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if(joystick_machine) {
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auto &joysticks = joystick_machine->get_joysticks();
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if(!joysticks.empty()) {
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const bool is_pressed = keypress.second.is_down;
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switch(keypress.second.scancode) {
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const bool is_pressed = keypress.is_down;
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switch(keypress.scancode) {
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case SDL_SCANCODE_LEFT: joysticks[0]->set_input(Inputs::Joystick::Input::Left, is_pressed); break;
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case SDL_SCANCODE_RIGHT: joysticks[0]->set_input(Inputs::Joystick::Input::Right, is_pressed); break;
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case SDL_SCANCODE_UP: joysticks[0]->set_input(Inputs::Joystick::Input::Up, is_pressed); break;
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@@ -966,8 +1001,8 @@ int main(int argc, char *argv[]) {
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case SDL_SCANCODE_D: joysticks[0]->set_input(Inputs::Joystick::Input(Inputs::Joystick::Input::Fire, 2), is_pressed); break;
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case SDL_SCANCODE_F: joysticks[0]->set_input(Inputs::Joystick::Input(Inputs::Joystick::Input::Fire, 3), is_pressed); break;
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default: {
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if(keypress.second.input.size()) {
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joysticks[0]->set_input(Inputs::Joystick::Input(keypress.second.input[0]), is_pressed);
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if(keypress.input.size()) {
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joysticks[0]->set_input(Inputs::Joystick::Input(keypress.input[0]), is_pressed);
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}
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} break;
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}
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