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Rationalised buffer sizes.

This commit is contained in:
Thomas Harte 2016-05-09 19:17:03 -04:00
parent 7e2bd78891
commit 59d766b325

View File

@ -37,11 +37,11 @@ const GLsizei InputBufferBuilderHeight = 512;
// This is the size of the intermediate buffers used during composite to RGB conversion
const GLsizei IntermediateBufferWidth = 2048;
const GLsizei IntermediateBufferHeight = 512;
const GLsizei IntermediateBufferHeight = 1024;
// Some internal buffer sizes
const GLsizeiptr OutputVertexBufferDataSize = 6 * 8 * 312; // a multiple of 6 * OutputVertexSize
const GLsizeiptr SourceVertexBufferDataSize = 2 * 16 * 312; // a multiple of 2 * SourceVertexSize
const GLsizeiptr OutputVertexBufferDataSize = 6 * 8 * IntermediateBufferHeight; // a sufficient multiple of 6 * OutputVertexSize to draw from the entirety of an intermediate buffer
const GLsizeiptr SourceVertexBufferDataSize = 2 * 16 * IntermediateBufferHeight * 2; // a multiple of 2 * SourceVertexSize
}
}