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Also sever command-engine state.
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@ -293,81 +293,7 @@ struct YamahaFetcher {
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};
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};
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// Yamaha-specific storage.
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template <Personality personality> struct Storage<personality, std::enable_if_t<is_yamaha_vdp(personality)>>: public YamahaFetcher {
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using AddressT = uint32_t;
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std::array<uint8_t, 65536> expansion_ram_;
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// Register indirections.
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int selected_status_ = 0;
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int indirect_register_ = 0;
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bool increment_indirect_register_ = false;
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// Output horizontal and vertical adjustment, plus the selected vertical offset (i.e. hardware scroll).
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int adjustment_[2]{};
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uint8_t vertical_offset_ = 0;
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// The palette, plus a shadow copy in which colour 0 is not the current palette colour 0,
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// but is rather the current global background colour. This simplifies flow when colour 0
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// is set as transparent.
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std::array<uint32_t, 16> palette_{};
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std::array<uint32_t, 16> background_palette_{};
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bool solid_background_ = true;
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// Transient state for palette setting.
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uint8_t new_colour_ = 0;
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uint8_t palette_entry_ = 0;
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bool palette_write_phase_ = false;
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// Recepticle for all five bits of the current screen mode.
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uint8_t mode_ = 0;
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// Used ephemerally during drawing to compound sprites with the 'CC'
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// (compound colour?) bit set.
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uint8_t sprite_cache_[8][32]{};
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// Text blink colours.
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uint8_t blink_text_colour_ = 0;
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uint8_t blink_background_colour_ = 0;
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// Blink state (which is also affects even/odd page display in applicable modes).
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int in_blink_ = 1;
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uint8_t blink_periods_ = 0;
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uint8_t blink_counter_ = 0;
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// Additional status.
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uint8_t colour_status_ = 0;
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uint16_t colour_location_ = 0;
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uint16_t collision_location_[2]{};
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/// Resets line-ephemeral state for a new line.
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void begin_line(ScreenMode mode, bool is_refresh) {
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if(is_refresh) {
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next_event_ = refresh_events.data();
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return;
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}
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switch(mode) {
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case ScreenMode::YamahaText80:
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case ScreenMode::Text:
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next_event_ = text_events.data();
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break;
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case ScreenMode::MultiColour:
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case ScreenMode::YamahaGraphics1:
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case ScreenMode::YamahaGraphics2:
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next_event_ = character_events.data();
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break;
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case ScreenMode::YamahaGraphics3: // TODO: verify; my guess is that G3 is timed like a bitmap mode
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// in order to fit the pattern for sprite mode 2. Just a guess.
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default:
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next_event_ = sprites_enabled_ ? sprites_events.data() : no_sprites_events.data();
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break;
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}
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}
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struct YamahaCommandState {
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// Command engine state.
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CommandContext command_context_;
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ModeDescription mode_description_;
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@ -426,32 +352,88 @@ template <Personality personality> struct Storage<personality, std::enable_if_t<
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break;
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}
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}
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};
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// Yamaha-specific storage.
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template <Personality personality> struct Storage<personality, std::enable_if_t<is_yamaha_vdp(personality)>>: public YamahaFetcher, public YamahaCommandState {
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using AddressT = uint32_t;
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std::array<uint8_t, 65536> expansion_ram_;
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// Register indirections.
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int selected_status_ = 0;
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int indirect_register_ = 0;
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bool increment_indirect_register_ = false;
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// Output horizontal and vertical adjustment, plus the selected vertical offset (i.e. hardware scroll).
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int adjustment_[2]{};
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uint8_t vertical_offset_ = 0;
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// The palette, plus a shadow copy in which colour 0 is not the current palette colour 0,
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// but is rather the current global background colour. This simplifies flow when colour 0
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// is set as transparent.
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std::array<uint32_t, 16> palette_{};
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std::array<uint32_t, 16> background_palette_{};
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bool solid_background_ = true;
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// Transient state for palette setting.
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uint8_t new_colour_ = 0;
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uint8_t palette_entry_ = 0;
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bool palette_write_phase_ = false;
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// Recepticle for all five bits of the current screen mode.
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uint8_t mode_ = 0;
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// Used ephemerally during drawing to compound sprites with the 'CC'
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// (compound colour?) bit set.
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uint8_t sprite_cache_[8][32]{};
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// Text blink colours.
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uint8_t blink_text_colour_ = 0;
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uint8_t blink_background_colour_ = 0;
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// Blink state (which is also affects even/odd page display in applicable modes).
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int in_blink_ = 1;
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uint8_t blink_periods_ = 0;
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uint8_t blink_counter_ = 0;
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// Additional things exposed by status registers.
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uint8_t colour_status_ = 0;
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uint16_t colour_location_ = 0;
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uint16_t collision_location_[2]{};
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Storage() noexcept {
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// Perform sanity checks on the event lists.
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#ifndef NDEBUG
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const Event *lists[] = { no_sprites_events.data(), sprites_events.data(), text_events.data(), character_events.data(), refresh_events.data(), nullptr };
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const Event **list = lists;
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while(*list) {
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const Event *cursor = *list;
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++list;
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while(cursor[1].offset != 1368) {
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assert(cursor[1].offset > cursor[0].offset);
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++cursor;
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}
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}
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#endif
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// Seed to _something_ meaningful.
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//
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// TODO: this is a workaround [/hack], in effect, for the main TMS' habit of starting
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// in a randomised position, which means that start-of-line isn't announced.
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//
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// Do I really want that behaviour?
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// Seed to something valid.
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next_event_ = refresh_events.data();
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}
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/// Resets line-ephemeral state for a new line.
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void begin_line(ScreenMode mode, bool is_refresh) {
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if(is_refresh) {
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next_event_ = refresh_events.data();
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return;
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}
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switch(mode) {
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case ScreenMode::YamahaText80:
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case ScreenMode::Text:
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next_event_ = text_events.data();
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break;
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case ScreenMode::MultiColour:
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case ScreenMode::YamahaGraphics1:
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case ScreenMode::YamahaGraphics2:
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next_event_ = character_events.data();
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break;
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case ScreenMode::YamahaGraphics3: // TODO: verify; my guess is that G3 is timed like a bitmap mode
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// in order to fit the pattern for sprite mode 2. Just a guess.
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default:
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next_event_ = sprites_enabled_ ? sprites_events.data() : no_sprites_events.data();
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break;
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}
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}
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private:
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static constexpr auto refresh_events = events<RefreshGenerator>();
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static constexpr auto no_sprites_events = events<BitmapGenerator<false>>();
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