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mirror of https://github.com/TomHarte/CLK.git synced 2024-11-26 23:52:26 +00:00

Actually, the four-clock delay, with palette taking effect immediately, appears to be correct. So back to the drawing board on that.

This commit is contained in:
Thomas Harte 2016-05-21 21:44:54 -04:00
parent 4eded9b9d0
commit 5e220562e4

View File

@ -79,12 +79,12 @@ Machine::~Machine()
void Machine::update_timers(int mask)
{
unsigned int upcomingEventsPointerPlus1 = (_upcomingEventsPointer + 1)%number_of_upcoming_events;
unsigned int upcomingEventsPointerPlus2 = (_upcomingEventsPointer + 2)%number_of_upcoming_events;
unsigned int upcomingEventsPointerPlus3 = (_upcomingEventsPointer + 3)%number_of_upcoming_events;
unsigned int upcomingEventsPointerPlus4 = (_upcomingEventsPointer + 4)%number_of_upcoming_events;
unsigned int upcomingEventsPointerPlus5 = (_upcomingEventsPointer + 5)%number_of_upcoming_events;
unsigned int upcomingEventsPointerPlus6 = (_upcomingEventsPointer + 6)%number_of_upcoming_events;
// unsigned int upcomingEventsPointerPlus1 = (_upcomingEventsPointer + 1)%number_of_upcoming_events;
unsigned int upcomingEventsPointerPlus2 = (_upcomingEventsPointer + 4)%number_of_upcoming_events;
unsigned int upcomingEventsPointerPlus3 = (_upcomingEventsPointer + 5)%number_of_upcoming_events;
unsigned int upcomingEventsPointerPlus4 = (_upcomingEventsPointer + 6)%number_of_upcoming_events;
// unsigned int upcomingEventsPointerPlus5 = (_upcomingEventsPointer + 5)%number_of_upcoming_events;
// unsigned int upcomingEventsPointerPlus6 = (_upcomingEventsPointer + 6)%number_of_upcoming_events;
// unsigned int upcomingEventsPointerPlus7 = (_upcomingEventsPointer + 7)%number_of_upcoming_events;
// unsigned int upcomingEventsPointerPlus8 = (_upcomingEventsPointer + 8)%number_of_upcoming_events;
@ -227,12 +227,14 @@ uint8_t Machine::get_output_pixel()
_collisions[7] |= (1 << 6);
// apply appropriate priority to pick a colour
uint8_t playfieldPixel = _playfieldOutput | ballPixel;
uint8_t playfieldPixel = _playfieldOutput;// | ballPixel;
uint8_t outputColour = playfieldPixel ? playfieldColour : _backgroundColour;
if(!(_playfieldControl&0x04) || !playfieldPixel) {
if(playerPixels[1] || missilePixels[1]) outputColour = _playerColour[1];
if(playerPixels[0] || missilePixels[0]) outputColour = _playerColour[0];
if(missilePixels[1]) outputColour = _playerColour[1];
if(missilePixels[0]) outputColour = _playerColour[0];
// if(playerPixels[1] || missilePixels[1]) outputColour = _playerColour[1];
// if(playerPixels[0] || missilePixels[0]) outputColour = _playerColour[0];
}
// return colour