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mirror of https://github.com/TomHarte/CLK.git synced 2024-11-25 16:31:42 +00:00

Fix typos

This commit is contained in:
Ryan Carsten Schmidt 2023-12-14 03:20:12 -06:00
parent def1f90d86
commit 5ef6b190af
7 changed files with 14 additions and 14 deletions

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@ -280,7 +280,7 @@ template <class BusHandler, bool is_iie> class Video: public VideoBase {
if(is_vertical_sync_line) { if(is_vertical_sync_line) {
// In effect apply an XOR to HSYNC and VSYNC flags in order to include equalising // In effect apply an XOR to HSYNC and VSYNC flags in order to include equalising
// pulses (and hencce keep hsync approximately where it should be during vsync). // pulses (and hence keep hsync approximately where it should be during vsync).
const int blank_start = std::max(first_sync_column - sync_length, column_); const int blank_start = std::max(first_sync_column - sync_length, column_);
const int blank_end = std::min(first_sync_column, ending_column); const int blank_end = std::min(first_sync_column, ending_column);
if(blank_end > blank_start) { if(blank_end > blank_start) {

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@ -36,7 +36,7 @@
.b = 0.5 + 0.5 * chrominance * sin(phase) .b = 0.5 + 0.5 * chrominance * sin(phase)
Contents of the composition buffer are then drawn into the finalised line texture; at this point a suitable Contents of the composition buffer are then drawn into the finalised line texture; at this point a suitable
low-filter is applied to the two chrominance channels, colours are converted to RGB and gamma corrected. low-pass filter is applied to the two chrominance channels, colours are converted to RGB and gamma corrected.
Contents from the finalised line texture are then painted to the display. Contents from the finalised line texture are then painted to the display.
@ -54,7 +54,7 @@
[aside: upfront calculation of cos/sin is just because it'll need to be calculated at this precision anyway, [aside: upfront calculation of cos/sin is just because it'll need to be calculated at this precision anyway,
and doing it here avoids having to do unit<->radian conversions on phase alone] and doing it here avoids having to do unit<->radian conversions on phase alone]
Contents of the composition buffer are transferred to the separated-luma buffer, subject to a low-paass filter Contents of the composition buffer are transferred to the separated-luma buffer, subject to a low-pass filter
that has sought to separate luminance and chrominance, and with phase and amplitude now baked into the latter: that has sought to separate luminance and chrominance, and with phase and amplitude now baked into the latter:
.r = luminance .r = luminance
@ -220,7 +220,7 @@ using BufferingScanTarget = Outputs::Display::BufferingScanTarget;
// Textures: the stencil. // Textures: the stencil.
// //
// Scan targets recceive scans, not full frames. Those scans may not cover the entire display, // Scan targets receive scans, not full frames. Those scans may not cover the entire display,
// either because unlit areas have been omitted or because a sync discrepancy means that the full // either because unlit areas have been omitted or because a sync discrepancy means that the full
// potential vertical or horizontal width of the display isn't used momentarily. // potential vertical or horizontal width of the display isn't used momentarily.
// //
@ -249,8 +249,8 @@ using BufferingScanTarget = Outputs::Display::BufferingScanTarget;
/// from which lines are painted to the frame buffer. /// from which lines are painted to the frame buffer.
CompositeColour CompositeColour
// TODO: decide what to do for downard-scaled direct-to-display. Obvious options are to include lowpass // TODO: decide what to do for downward-scaled direct-to-display. Obvious options are to include lowpass
// filtering into the scan outputter and contine hoping that the vertical takes care of itself, or maybe // filtering into the scan outputter and continue hoping that the vertical takes care of itself, or maybe
// to stick with DirectToDisplay but with a minimum size for the frame buffer and apply filtering from // to stick with DirectToDisplay but with a minimum size for the frame buffer and apply filtering from
// there to the screen. // there to the screen.
}; };
@ -448,7 +448,7 @@ using BufferingScanTarget = Outputs::Display::BufferingScanTarget;
[self copyTexture:_oldFrameBuffer to:_frameBuffer]; [self copyTexture:_oldFrameBuffer to:_frameBuffer];
} else { } else {
// TODO: this use of clearTexture is the only reasn _frameBuffer has a marked usage of MTLTextureUsageShaderWrite; // TODO: this use of clearTexture is the only reasn _frameBuffer has a marked usage of MTLTextureUsageShaderWrite;
// it'd probably be smarter to blank it with geometry rather than potentially complicating // it'd probably be smarter to blank it with geometry rather than potentially complicating
// its storage further? // its storage further?
[self clearTexture:_frameBuffer]; [self clearTexture:_frameBuffer];
} }

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@ -199,7 +199,7 @@ Outputs::Display::ScanTarget::Scan::EndPoint CRT::end_point(uint16_t data_offset
// Ensure .composite_angle is sampled at the location indicated by .cycles_since_end_of_horizontal_retrace. // Ensure .composite_angle is sampled at the location indicated by .cycles_since_end_of_horizontal_retrace.
// TODO: I could supply time_multiplier_ as a modal and just not round .cycles_since_end_of_horizontal_retrace. Would that be better? // TODO: I could supply time_multiplier_ as a modal and just not round .cycles_since_end_of_horizontal_retrace. Would that be better?
const auto lost_precision = cycles_since_horizontal_sync_ % time_multiplier_; const auto lost_precision = cycles_since_horizontal_sync_ % time_multiplier_;
end_point.composite_angle = int16_t(((phase_numerator_ - lost_precision * colour_cycle_numerator_) << 6) / phase_denominator_) * (is_alernate_line_ ? -1 : 1); end_point.composite_angle = int16_t(((phase_numerator_ - lost_precision * colour_cycle_numerator_) << 6) / phase_denominator_) * (is_alternate_line_ ? -1 : 1);
end_point.cycles_since_end_of_horizontal_retrace = uint16_t(cycles_since_horizontal_sync_ / time_multiplier_); end_point.cycles_since_end_of_horizontal_retrace = uint16_t(cycles_since_horizontal_sync_ / time_multiplier_);
return end_point; return end_point;
@ -414,7 +414,7 @@ void CRT::output_colour_burst(int number_of_cycles, uint8_t phase, bool is_alter
scan.number_of_cycles = number_of_cycles; scan.number_of_cycles = number_of_cycles;
scan.phase = phase; scan.phase = phase;
scan.amplitude = amplitude >> 1; scan.amplitude = amplitude >> 1;
is_alernate_line_ = is_alternate_line; is_alternate_line_ = is_alternate_line;
output_scan(&scan); output_scan(&scan);
} }

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@ -60,7 +60,7 @@ class CRT {
int64_t phase_denominator_ = 1; int64_t phase_denominator_ = 1;
int64_t phase_numerator_ = 0; int64_t phase_numerator_ = 0;
int64_t colour_cycle_numerator_ = 1; int64_t colour_cycle_numerator_ = 1;
bool is_alernate_line_ = false, phase_alternates_ = false, should_be_alternate_line_ = false; bool is_alternate_line_ = false, phase_alternates_ = false, should_be_alternate_line_ = false;
void advance_cycles(int number_of_cycles, bool hsync_requested, bool vsync_requested, const Scan::Type type, int number_of_samples); void advance_cycles(int number_of_cycles, bool hsync_requested, bool vsync_requested, const Scan::Type type, int number_of_samples);
Flywheel::SyncEvent get_next_vertical_sync_event(bool vsync_is_requested, int cycles_to_run_for, int *cycles_advanced); Flywheel::SyncEvent get_next_vertical_sync_event(bool vsync_is_requested, int cycles_to_run_for, int *cycles_advanced);

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@ -457,7 +457,7 @@ std::unique_ptr<Shader> ScanTarget::conversion_shader() const {
");" ");"
"float luminance = dot(samples, vec4(0.15, 0.35, 0.35, 0.25));" "float luminance = dot(samples, vec4(0.15, 0.35, 0.35, 0.25));"
// Split and average chrominaxnce. // Split and average chrominance.
"vec2 chrominances[4] = vec2[4](" "vec2 chrominances[4] = vec2[4]("
"textureLod(qamTextureName, qamTextureCoordinates[0], 0).gb," "textureLod(qamTextureName, qamTextureCoordinates[0], 0).gb,"
"textureLod(qamTextureName, qamTextureCoordinates[1], 0).gb," "textureLod(qamTextureName, qamTextureCoordinates[1], 0).gb,"

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@ -38,8 +38,8 @@ MacintoshIMG::MacintoshIMG(const std::string &file_name, FixedType type, size_t
MacintoshIMG::MacintoshIMG(const std::string &file_name) : MacintoshIMG::MacintoshIMG(const std::string &file_name) :
file_(file_name) { file_(file_name) {
// Test 1: is this a raw secctor dump? If so it'll start with // Test 1: is this a raw sector dump? If so it'll start with
// either the magic word 0x4C4B (big endian) or with 0x00000 // either the magic word 0x4C4B (big endian) or with 0x0000
// and be exactly 819,200 bytes long if double sided, or // and be exactly 819,200 bytes long if double sided, or
// 409,600 bytes if single sided. // 409,600 bytes if single sided.
// //

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@ -38,7 +38,7 @@ Storage::Disk::PCMSegment sync(int length, int bit_size) {
// Reserve sufficient storage. // Reserve sufficient storage.
segment.data.reserve(size_t(length * bit_size)); segment.data.reserve(size_t(length * bit_size));
// Write patters of 0xff padded with 0s to the selected bit size. // Write patterns of 0xff padded with 0s to the selected bit size.
while(length--) { while(length--) {
int c = 8; int c = 8;
while(c--) while(c--)