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https://github.com/TomHarte/CLK.git
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Sketched out a quick class for rendering to texture.
This commit is contained in:
parent
2e3ba6bbb2
commit
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@ -15,6 +15,7 @@
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4B14145E1B5887AA00E04248 /* CPU6502AllRAM.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4B1414591B58879D00E04248 /* CPU6502AllRAM.cpp */; };
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4B1414601B58885000E04248 /* WolfgangLorenzTests.swift in Sources */ = {isa = PBXBuildFile; fileRef = 4B14145F1B58885000E04248 /* WolfgangLorenzTests.swift */; };
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4B1414621B58888700E04248 /* KlausDormannTests.swift in Sources */ = {isa = PBXBuildFile; fileRef = 4B1414611B58888700E04248 /* KlausDormannTests.swift */; };
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4B2039941C67E20B001375C3 /* TextureTarget.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4B2039921C67E20B001375C3 /* TextureTarget.cpp */; };
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4B2409551C45AB05004DA684 /* Speaker.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4B2409531C45AB05004DA684 /* Speaker.cpp */; };
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4B2E2D951C399D1200138695 /* ElectronDocument.xib in Resources */ = {isa = PBXBuildFile; fileRef = 4B2E2D931C399D1200138695 /* ElectronDocument.xib */; };
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4B2E2D9A1C3A06EC00138695 /* Atari2600.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4B2E2D971C3A06EC00138695 /* Atari2600.cpp */; };
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@ -340,6 +341,9 @@
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4B14145A1B58879D00E04248 /* CPU6502AllRAM.hpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.h; path = CPU6502AllRAM.hpp; sourceTree = "<group>"; };
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4B14145F1B58885000E04248 /* WolfgangLorenzTests.swift */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.swift; path = WolfgangLorenzTests.swift; sourceTree = "<group>"; };
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4B1414611B58888700E04248 /* KlausDormannTests.swift */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.swift; path = KlausDormannTests.swift; sourceTree = "<group>"; };
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4B2039921C67E20B001375C3 /* TextureTarget.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = TextureTarget.cpp; sourceTree = "<group>"; };
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4B2039931C67E20B001375C3 /* TextureTarget.hpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.h; path = TextureTarget.hpp; sourceTree = "<group>"; };
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4B2039951C67E2A3001375C3 /* OpenGL.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = OpenGL.h; sourceTree = "<group>"; };
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4B2409531C45AB05004DA684 /* Speaker.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = Speaker.cpp; path = ../../Outputs/Speaker.cpp; sourceTree = "<group>"; };
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4B2409541C45AB05004DA684 /* Speaker.hpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.h; name = Speaker.hpp; path = ../../Outputs/Speaker.hpp; sourceTree = "<group>"; };
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4B24095A1C45DF85004DA684 /* Stepper.hpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.h; path = Stepper.hpp; sourceTree = "<group>"; };
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@ -690,6 +694,9 @@
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4B0CCC441C62D0B3001CAC5F /* CRTFrame.h */,
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4B0CCC461C62D1A8001CAC5F /* CRTOpenGL.cpp */,
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4B7BFEFD1C6446EF00089C1C /* CRTFrameBuilder.cpp */,
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4B2039921C67E20B001375C3 /* TextureTarget.cpp */,
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4B2039931C67E20B001375C3 /* TextureTarget.hpp */,
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4B2039951C67E2A3001375C3 /* OpenGL.h */,
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);
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name = CRT;
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path = ../../Outputs/CRT;
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@ -1608,6 +1615,7 @@
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4B55CE4B1C3B3B0C0093A61B /* CSAtari2600.mm in Sources */,
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4B55CE581C3B7D360093A61B /* Atari2600Document.swift in Sources */,
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4B0CCC471C62D1A8001CAC5F /* CRTOpenGL.cpp in Sources */,
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4B2039941C67E20B001375C3 /* TextureTarget.cpp in Sources */,
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4B0EBFB81C487F2F00A11F35 /* AudioQueue.m in Sources */,
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4B7BFEFE1C6446EF00089C1C /* CRTFrameBuilder.cpp in Sources */,
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4B55CE5F1C3B7D960093A61B /* MachineDocument.swift in Sources */,
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@ -9,9 +9,7 @@
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#include "CRT.hpp"
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#include <stdlib.h>
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// TODO: figure out correct include paths for other platforms.
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#include <OpenGL/OpenGL.h>
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#include <OpenGL/gl3.h>
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#include "OpenGL.h"
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using namespace Outputs;
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@ -90,6 +88,9 @@ void CRT::draw_frame(int output_width, int output_height, bool only_if_dirty)
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{
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_current_frame_mutex->lock();
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GLint defaultFramebuffer;
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glGetIntegerv(GL_FRAMEBUFFER_BINDING, &defaultFramebuffer);
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if(!_current_frame && !only_if_dirty)
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{
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glClear(GL_COLOR_BUFFER_BIT);
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16
Outputs/CRT/OpenGL.h
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16
Outputs/CRT/OpenGL.h
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@ -0,0 +1,16 @@
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//
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// OpenGL.h
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// Clock Signal
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//
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// Created by Thomas Harte on 07/02/2016.
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// Copyright © 2016 Thomas Harte. All rights reserved.
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//
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#ifndef OpenGL_h
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#define OpenGL_h
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// TODO: figure out correct include paths for other platforms.
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#include <OpenGL/OpenGL.h>
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#include <OpenGL/gl3.h>
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#endif /* OpenGL_h */
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46
Outputs/CRT/TextureTarget.cpp
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46
Outputs/CRT/TextureTarget.cpp
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@ -0,0 +1,46 @@
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//
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// TextureTarget.cpp
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// Clock Signal
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//
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// Created by Thomas Harte on 07/02/2016.
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// Copyright © 2016 Thomas Harte. All rights reserved.
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//
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#include "TextureTarget.hpp"
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using namespace OpenGL;
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TextureTarget::TextureTarget(unsigned int width, unsigned int height)
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{
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glGenFramebuffers(1, &_framebuffer);
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glBindFramebuffer(GL_FRAMEBUFFER, _framebuffer);
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glGenTextures(1, &_texture);
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glBindTexture(GL_TEXTURE_2D, _texture);
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uint8_t *emptySpace = new uint8_t[width*height*4];
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)width, (GLsizei)height, 0, GL_RGBA, GL_UNSIGNED_BYTE, emptySpace);
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delete[] emptySpace;
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, _texture, 0);
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// TODO: raise an exception if check framebuffer status fails.
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// if(glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
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// return nil;
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}
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TextureTarget::~TextureTarget()
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{
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glDeleteFramebuffers(1, &_framebuffer);
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glDeleteTextures(1, &_texture);
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}
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void TextureTarget::bind_framebuffer()
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{
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glBindFramebuffer(GL_FRAMEBUFFER, _framebuffer);
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}
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void TextureTarget::bind_texture()
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{
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glBindTexture(GL_TEXTURE_2D, _texture);
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}
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30
Outputs/CRT/TextureTarget.hpp
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30
Outputs/CRT/TextureTarget.hpp
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@ -0,0 +1,30 @@
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//
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// TextureTarget.hpp
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// Clock Signal
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//
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// Created by Thomas Harte on 07/02/2016.
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// Copyright © 2016 Thomas Harte. All rights reserved.
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//
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#ifndef TextureTarget_hpp
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#define TextureTarget_hpp
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#include "OpenGL.h"
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namespace OpenGL {
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class TextureTarget {
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public:
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TextureTarget(unsigned int width, unsigned int height);
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~TextureTarget();
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void bind_framebuffer();
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void bind_texture();
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private:
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GLuint _framebuffer, _texture;
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};
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}
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#endif /* TextureTarget_hpp */
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