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Fixed playfield/missile and playfield/ball collisions.

This commit is contained in:
Thomas Harte 2016-06-02 22:36:52 -04:00
parent 68a8851c52
commit 604862b20b

View File

@ -267,7 +267,7 @@ void Machine::setup_reported_collisions()
_reportedCollisions[c][7] |= ((playerPixels[0] & playerPixels[1]) << 7); _reportedCollisions[c][7] |= ((playerPixels[0] & playerPixels[1]) << 7);
} }
if(_playfieldOutput | ballPixel) { if(playfieldPixel | ballPixel) {
_reportedCollisions[c][4] |= ((playfieldPixel & missilePixels[0]) << 7) | ((ballPixel & missilePixels[0]) << 6); _reportedCollisions[c][4] |= ((playfieldPixel & missilePixels[0]) << 7) | ((ballPixel & missilePixels[0]) << 6);
_reportedCollisions[c][5] |= ((playfieldPixel & missilePixels[1]) << 7) | ((ballPixel & missilePixels[1]) << 6); _reportedCollisions[c][5] |= ((playfieldPixel & missilePixels[1]) << 7) | ((ballPixel & missilePixels[1]) << 6);