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Entrusts IIe-esque character logic fully to the ROM.
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@ -262,18 +262,20 @@ template <class BusHandler, bool is_iie> class Video: public VideoBase {
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case GraphicsMode::Text: {
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const uint8_t inverses[] = {
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0xff,
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alternative_character_set_ ? static_cast<uint8_t>(0xff) : static_cast<uint8_t>((flash_ / flash_length) * 0xff),
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static_cast<uint8_t>((flash_ / flash_length) * 0xff),
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0x00,
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0x00
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};
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const uint8_t masks[] = {
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alternative_character_set_ ? static_cast<uint8_t>(0x7f) : static_cast<uint8_t>(0x3f),
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is_iie ? 0x7f : 0x3f,
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};
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for(int c = column_; c < pixel_end; ++c) {
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const uint8_t character = bus_handler_.perform_read(static_cast<uint16_t>(text_address + c));
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const uint8_t xor_mask = inverses[character >> 6];
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const std::size_t character_address = static_cast<std::size_t>(((character & masks[character >> 7]) << 3) + pixel_row);
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int character = bus_handler_.perform_read(static_cast<uint16_t>(text_address + c));
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if(is_iie) {
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character |= alternative_character_set_ ? 0x100 : 0;
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} else {
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character &= 0x3f;
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}
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const uint8_t xor_mask = is_iie ? 0xff : inverses[character >> 6];
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const std::size_t character_address = static_cast<std::size_t>((character << 3) + pixel_row);
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const uint8_t character_pattern = character_rom_[character_address] ^ xor_mask;
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// The character ROM is output MSB to LSB rather than LSB to MSB.
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@ -290,26 +292,21 @@ template <class BusHandler, bool is_iie> class Video: public VideoBase {
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} break;
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case GraphicsMode::DoubleText: {
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const uint8_t inverses[] = {
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0xff,
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alternative_character_set_ ? static_cast<uint8_t>(0xff) : static_cast<uint8_t>((flash_ / flash_length) * 0xff),
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0x00,
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0x00
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};
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const uint8_t masks[] = {
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alternative_character_set_ ? static_cast<uint8_t>(0x7f) : static_cast<uint8_t>(0x3f),
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is_iie ? 0x7f : 0x3f,
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};
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for(int c = column_; c < pixel_end; ++c) {
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const uint16_t characters = bus_handler_.perform_aux_read(static_cast<uint16_t>(text_address + c));
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const std::size_t character_addresses[2] = {
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static_cast<std::size_t>((((characters >> 8) & masks[characters >> 15]) << 3) + pixel_row),
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static_cast<std::size_t>(((characters & masks[(characters >> 7)&1]) << 3) + pixel_row),
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static_cast<std::size_t>(
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(((characters >> 8)) << 3) + pixel_row
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),
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static_cast<std::size_t>(
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(characters << 3) + pixel_row
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),
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};
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const size_t pattern_offset = alternative_character_set_ ? (256*8) : 0;
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const uint8_t character_patterns[2] = {
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static_cast<uint8_t>(character_rom_[character_addresses[0]] ^ inverses[(characters >> 14) & 3]),
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static_cast<uint8_t>(character_rom_[character_addresses[1]] ^ inverses[(characters >> 6) & 3]),
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character_rom_[character_addresses[0] + pattern_offset],
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character_rom_[character_addresses[1] + pattern_offset],
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};
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// The character ROM is output MSB to LSB rather than LSB to MSB.
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