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While I'm using the hacky approach to player/missile synchronisation, I need to seed adder.
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@ -188,7 +188,7 @@ class TIA {
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}
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}
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}
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}
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Player() : copy_flags(0), graphic{0, 0}, reverse_mask(false), pixel_position(32), graphic_index(0) {}
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Player() : copy_flags(0), graphic{0, 0}, reverse_mask(false), pixel_position(32), graphic_index(0), adder(4) {}
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} player_[2];
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} player_[2];
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// common actor for things that appear as a horizontal run of pixels
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// common actor for things that appear as a horizontal run of pixels
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