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Adjusts frequency formula. This could be close.

I guess next I need to get ADSR/volume in general working, before I can go FM? Then I'll worry about using the proper log-sin/exp tables.
This commit is contained in:
Thomas Harte 2020-04-12 14:15:09 -04:00
parent 559a2d81c1
commit 632d797c9d

View File

@ -99,15 +99,10 @@ class Operator {
void update(OperatorState &state, int channel_frequency, int channel_octave, OperatorOverrides *overrides = nullptr) {
// Per the documentation:
// F-Num = Music Frequency * 2^(20-Block) / 49716
//
// Given that a 256-entry table is used to store a quarter of a sine wave,
// making 1024 steps per complete wave, add what I've called frequency
// to an accumulator and move on whenever that exceeds 2^(10 - octave).
// Delta phase = ( [desired freq] * 2^19 / [input clock / 72] ) / 2 ^ (b - 1)
//
// ... subject to each operator having a frequency multiple.
//
// Or: 2^19?
// After experimentation, I think this gives rate calculation as formulated below.
// This encodes the MUL -> multiple table given on page 12,
// multiplied by two.
@ -116,10 +111,10 @@ class Operator {
};
// Update the raw phase.
const int octave_divider = (10 - channel_octave) << 9;
const int octave_divider = 32 << channel_octave;
state.divider_ %= octave_divider;
state.divider_ += multipliers[frequency_multiple] * channel_frequency;
state.raw_phase_ += state.divider_ / octave_divider;
state.divider_ %= octave_divider;
// Hence calculate phase (TODO: by also taking account of vibrato).
constexpr int waveforms[4][4] = {
@ -192,7 +187,8 @@ class Channel {
void set_10bit_frequency_octave_key_on(uint8_t value) {
frequency = (frequency & 0xff) | ((value & 3) << 8);
octave = (value >> 2) & 0x7;
key_on = value & 0x20;;
key_on = value & 0x20;
frequency_shift = 0;
}
/// Sets the high two bits of a 9-bit frequency control, along with this channel's
@ -201,6 +197,7 @@ class Channel {
frequency = (frequency & 0xff) | ((value & 1) << 8);
octave = (value >> 1) & 0x7;
key_on = value & 0x10;;
frequency_shift = 1;
}
/// Sets the amount of feedback provided to the first operator (i.e. the modulator)
@ -213,12 +210,12 @@ class Channel {
/// This should be called at a rate of around 49,716 Hz; it returns the current output level
/// level for this channel.
int update(Operator *modulator, Operator *carrier) {
modulator->update(modulator_state_, frequency, octave);
carrier->update(carrier_state_, frequency, octave);
modulator->update(modulator_state_, frequency << frequency_shift, octave);
carrier->update(carrier_state_, frequency << frequency_shift, octave);
// TODO: almost everything else. This is a quick test.
if(!key_on) return 0;
return int(sin(float(carrier_state_.phase) / 1024.0) * 2048.0);
return int(sin(float(carrier_state_.phase) / 1024.0) * 20000.0);
}
/// @returns @c true if this channel is currently producing any audio; @c false otherwise;
@ -243,6 +240,10 @@ class Channel {
/// underlying operators as completely disjoint entities.
bool use_fm_synthesis = true;
/// Used internally to make both the 10-bit OPL2 frequency selection and 9-bit OPLL/VRC7 frequency
/// selections look the same when passed to the operators.
int frequency_shift = 0;
// Stored separately because carrier/modulator may not be unique per channel —
// on the OPLL there's an extra level of indirection.
OperatorState carrier_state_, modulator_state_;