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Switches to an 8bpp stencil, for Nvidia compatibility.
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@ -44,7 +44,7 @@ TextureTarget::TextureTarget(GLsizei width, GLsizei height, GLenum texture_unit,
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if(has_stencil_buffer) {
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test_gl(glGenRenderbuffers, 1, &renderbuffer_);
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test_gl(glBindRenderbuffer, GL_RENDERBUFFER, renderbuffer_);
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test_gl(glRenderbufferStorage, GL_RENDERBUFFER, GL_STENCIL_INDEX1, expanded_width_, expanded_height_);
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test_gl(glRenderbufferStorage, GL_RENDERBUFFER, GL_STENCIL_INDEX8, expanded_width_, expanded_height_);
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test_gl(glFramebufferRenderbuffer, GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, renderbuffer_);
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}
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@ -33,7 +33,7 @@ class TextureTarget {
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@param width The width of target to create.
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@param height The height of target to create.
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@param texture_unit A texture unit on which to bind the texture.
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@param has_stencil_buffer A 1-bit stencil buffer is attached if this is @c true; no stencil buffer is attached otherwise.
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@param has_stencil_buffer An 8-bit stencil buffer is attached if this is @c true; no stencil buffer is attached otherwise.
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*/
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TextureTarget(GLsizei width, GLsizei height, GLenum texture_unit, GLint mag_filter, bool has_stencil_buffer);
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~TextureTarget();
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