mirror of
https://github.com/TomHarte/CLK.git
synced 2024-11-26 08:49:37 +00:00
Switches back to working on the scan shaders.
Pixels from the emulated machine are now starting to appear.
This commit is contained in:
parent
ecb5504bd1
commit
654a19ea15
@ -91,18 +91,25 @@ ScanTarget::ScanTarget() :
|
||||
glGenTextures(1, &write_area_texture_name_);
|
||||
|
||||
test_shader_.reset(new Shader(
|
||||
glsl_globals(ShaderType::Line) + glsl_default_vertex_shader(ShaderType::Line),
|
||||
glsl_globals(ShaderType::Scan) + glsl_default_vertex_shader(ShaderType::Scan),
|
||||
"#version 150\n"
|
||||
|
||||
"out vec4 fragColour;"
|
||||
"in vec2 textureCoordinate;"
|
||||
|
||||
"uniform usampler2D textureName;"
|
||||
|
||||
"void main(void) {"
|
||||
"fragColour = vec4(1.0);"
|
||||
"fragColour = vec4(float(texture(textureName, textureCoordinate).r), 0.0, 0.0, 1.0);"
|
||||
"}"
|
||||
));
|
||||
glBindVertexArray(line_vertex_array_);
|
||||
enable_vertex_attributes(ShaderType::Line, *test_shader_);
|
||||
glBindVertexArray(scan_vertex_array_);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, scan_buffer_name_);
|
||||
enable_vertex_attributes(ShaderType::Scan, *test_shader_);
|
||||
}
|
||||
|
||||
ScanTarget::~ScanTarget() {
|
||||
while(is_drawing_.test_and_set()) {}
|
||||
glDeleteBuffers(1, &scan_buffer_name_);
|
||||
glDeleteTextures(1, &write_area_texture_name_);
|
||||
glDeleteVertexArrays(1, &scan_vertex_array_);
|
||||
@ -127,6 +134,7 @@ void ScanTarget::set_modals(Modals modals) {
|
||||
// TODO: this, but not to the test shader.
|
||||
test_shader_->set_uniform("scale", GLfloat(modals.output_scale.x), GLfloat(modals.output_scale.y));
|
||||
test_shader_->set_uniform("rowHeight", GLfloat(1.0f / modals.expected_vertical_lines));
|
||||
test_shader_->set_uniform("textureName", GLint(SourceData1BppTextureUnit - GL_TEXTURE0));
|
||||
}
|
||||
|
||||
Outputs::Display::ScanTarget::Scan *ScanTarget::begin_scan() {
|
||||
@ -155,6 +163,7 @@ Outputs::Display::ScanTarget::Scan *ScanTarget::begin_scan() {
|
||||
void ScanTarget::end_scan() {
|
||||
if(vended_scan_) {
|
||||
vended_scan_->data_y = TextureAddressGetY(vended_write_area_pointer_);
|
||||
vended_scan_->line = write_pointers_.line;
|
||||
vended_scan_->scan.end_points[0].data_offset += TextureAddressGetX(vended_write_area_pointer_);
|
||||
vended_scan_->scan.end_points[1].data_offset += TextureAddressGetX(vended_write_area_pointer_);
|
||||
}
|
||||
@ -203,6 +212,8 @@ uint8_t *ScanTarget::begin_data(size_t required_length, size_t required_alignmen
|
||||
void ScanTarget::end_data(size_t actual_length) {
|
||||
if(allocation_has_failed_) return;
|
||||
|
||||
// memset(&write_area_texture_[size_t(write_pointers_.write_area) * data_type_size_], 0xff, actual_length * data_type_size_);
|
||||
|
||||
// The write area was allocated in the knowledge that there's sufficient
|
||||
// distance left on the current line, so there's no need to worry about carry.
|
||||
write_pointers_.write_area += actual_length + 1;
|
||||
@ -248,6 +259,9 @@ void ScanTarget::announce(Event event, uint16_t x, uint16_t y) {
|
||||
}
|
||||
} break;
|
||||
}
|
||||
|
||||
// TODO: any lines that include any portion of vertical sync should be hidden.
|
||||
// (maybe set a flag and zero out the line coordinates?)
|
||||
}
|
||||
|
||||
template <typename T> void ScanTarget::submit_buffer(const T &array, GLuint target, uint16_t submit_pointer, uint16_t read_pointer) {
|
||||
@ -295,6 +309,8 @@ void ScanTarget::draw(bool synchronous) {
|
||||
fence_ = nullptr;
|
||||
}
|
||||
|
||||
if(is_drawing_.test_and_set()) return;
|
||||
|
||||
// Grab the current read and submit pointers.
|
||||
const auto submit_pointers = submit_pointers_.load();
|
||||
const auto read_pointers = read_pointers_.load();
|
||||
@ -305,11 +321,16 @@ void ScanTarget::draw(bool synchronous) {
|
||||
|
||||
// Submit texture.
|
||||
if(submit_pointers.write_area != read_pointers.write_area) {
|
||||
glActiveTexture(SourceData1BppTextureUnit);
|
||||
glBindTexture(GL_TEXTURE_2D, write_area_texture_name_);
|
||||
|
||||
// Create storage for the texture if it doesn't yet exist; this was deferred until here
|
||||
// because the pixel format wasn't initially known.
|
||||
if(!texture_exists_) {
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexImage2D(
|
||||
GL_TEXTURE_2D,
|
||||
0,
|
||||
@ -366,9 +387,10 @@ void ScanTarget::draw(bool synchronous) {
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
glBindVertexArray(line_vertex_array_);
|
||||
glBindVertexArray(scan_vertex_array_);
|
||||
test_shader_->bind();
|
||||
glDrawArraysInstanced(GL_TRIANGLE_STRIP, 0, 4, GLsizei(scan_buffer_.size()));
|
||||
|
||||
fence_ = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
|
||||
is_drawing_.clear();
|
||||
}
|
||||
|
@ -131,6 +131,7 @@ class ScanTarget: public Outputs::Display::ScanTarget {
|
||||
|
||||
std::unique_ptr<Shader> test_shader_;
|
||||
GLsync fence_ = nullptr;
|
||||
std::atomic_flag is_drawing_;
|
||||
};
|
||||
|
||||
}
|
||||
|
@ -47,7 +47,19 @@ std::string ScanTarget::glsl_globals(ShaderType type) {
|
||||
std::string ScanTarget::glsl_default_vertex_shader(ShaderType type) {
|
||||
switch(type) {
|
||||
case ShaderType::Scan:
|
||||
return "";
|
||||
return
|
||||
"out vec2 textureCoordinate;"
|
||||
"uniform usampler2D textureName;"
|
||||
|
||||
"void main(void) {"
|
||||
"float lateral = float(gl_VertexID & 1);"
|
||||
"float longitudinal = float((gl_VertexID & 2) >> 1);"
|
||||
|
||||
"textureCoordinate = vec2(mix(startDataX, endDataX, lateral), dataY) / textureSize(textureName, 0);"
|
||||
|
||||
"vec2 eyePosition = vec2(mix(startPoint.x, endPoint.x, lateral), lineY + longitudinal) / vec2(scale.x, 2048.0);"
|
||||
"gl_Position = vec4(eyePosition*2 - vec2(1.0), 0.0, 1.0);"
|
||||
"}";
|
||||
|
||||
case ShaderType::Line:
|
||||
return
|
||||
|
Loading…
Reference in New Issue
Block a user