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https://github.com/TomHarte/CLK.git
synced 2024-12-25 18:30:21 +00:00
With around about a thousand issues, not the least of which being sometimes unsafe memory accesses, I've at last got pixels on screen.
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cd0a62d21e
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@ -101,7 +101,7 @@ void Machine::output_state(OutputState state, uint8_t *pixel)
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if(state == OutputState::Pixel && _outputBuffer)
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{
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_outputBuffer[(_lastOutputStateDuration * 4) + 0] = pixel[0];
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_outputBuffer[(_lastOutputStateDuration * 4) + 0] = 0x40;//pixel[0];
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_outputBuffer[(_lastOutputStateDuration * 4) + 1] = pixel[1];
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_outputBuffer[(_lastOutputStateDuration * 4) + 2] = pixel[2];
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_outputBuffer[(_lastOutputStateDuration * 4) + 3] = 0xff;
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@ -19,6 +19,8 @@
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GLuint _arrayBuffer, _vertexArray;
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GLint _positionAttribute;
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GLint _textureCoordinatesAttribute;
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GLuint _textureName;
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}
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- (void)prepareOpenGL
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@ -45,9 +47,12 @@
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// Activate the display link
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CVDisplayLinkStart(displayLink);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE);
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}
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static CVReturn DisplayLinkCallback(CVDisplayLinkRef displayLink, const CVTimeStamp* now, const CVTimeStamp* outputTime, CVOptionFlags flagsIn, CVOptionFlags* flagsOut, void* displayLinkContext)
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static CVReturn DisplayLinkCallback(CVDisplayLinkRef displayLink, const CVTimeStamp *now, const CVTimeStamp *outputTime, CVOptionFlags flagsIn, CVOptionFlags *flagsOut, void *displayLinkContext)
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{
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CSCathodeRayView *view = (__bridge CSCathodeRayView *)displayLinkContext;
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[view.delegate openGLView:view didUpdateToTime:*now];
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@ -101,8 +106,14 @@ static CVReturn DisplayLinkCallback(CVDisplayLinkRef displayLink, const CVTimeSt
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_crtFrame = crtFrame;
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[self setNeedsDisplay:YES];
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[self.openGLContext makeCurrentContext];
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glBufferData(GL_ARRAY_BUFFER, _crtFrame->number_of_runs * sizeof(GLushort) * 8, _crtFrame->runs, GL_DYNAMIC_DRAW);
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if(crtFrame)
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{
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[self.openGLContext makeCurrentContext];
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glBufferData(GL_ARRAY_BUFFER, _crtFrame->number_of_runs * sizeof(GLushort) * 24, _crtFrame->runs, GL_DYNAMIC_DRAW);
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glBindTexture(GL_TEXTURE_2D, _textureName);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, _crtFrame->size.width, _crtFrame->size.height, 0, GL_RGBA, GL_UNSIGNED_BYTE, _crtFrame->buffers[0].data);
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}
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}
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#pragma mark - Frame output
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@ -120,7 +131,7 @@ const char *vertexShader =
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"\n"
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"void main (void)\n"
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"{\n"
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"srcCoordinatesVarying = srcCoordinates;\n"
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"srcCoordinatesVarying = vec2((srcCoordinates.x + 0.5) / 511.0, (srcCoordinates.y + 0.5) / 511.0);\n"
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"gl_Position = vec4(position.x * 2.0 - 1.0, 1.0 - position.y * 2.0, 0.0, 1.0);\n"
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"}\n";
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@ -130,10 +141,11 @@ const char *fragmentShader =
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"\n"
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"in vec2 srcCoordinatesVarying;\n"
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"out vec4 fragColour;\n"
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"uniform sampler2D texID;\n"
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"\n"
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"void main(void)\n"
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"{\n"
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"fragColour = vec4(1.0, 1.0, 1.0, 1.0);\n"
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"fragColour = texture(texID, srcCoordinatesVarying);\n" // vec4(1.0, 1.0, 1.0, 0.5)
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"}\n";
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#if defined(DEBUG)
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@ -191,7 +203,14 @@ const char *fragmentShader =
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glEnableVertexAttribArray(_textureCoordinatesAttribute);
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glVertexAttribPointer(_positionAttribute, 2, GL_UNSIGNED_SHORT, GL_TRUE, 4 * sizeof(GLushort), (void *)0);
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glVertexAttribPointer(_textureCoordinatesAttribute, 2, GL_UNSIGNED_SHORT, GL_TRUE, 4 * sizeof(GLushort), (void *)(2 * sizeof(GLushort)));
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glVertexAttribPointer(_textureCoordinatesAttribute, 2, GL_UNSIGNED_SHORT, GL_FALSE, 4 * sizeof(GLushort), (void *)(2 * sizeof(GLushort)));
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glGenTextures(1, &_textureName);
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glBindTexture(GL_TEXTURE_2D, _textureName);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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}
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- (void)drawRect:(NSRect)dirtyRect
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@ -202,8 +221,7 @@ const char *fragmentShader =
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if (_crtFrame)
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{
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glBufferData(GL_ARRAY_BUFFER, _crtFrame->number_of_runs * sizeof(GLushort) * 8, _crtFrame->runs, GL_DYNAMIC_DRAW);
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glDrawArrays(GL_LINES, 0, _crtFrame->number_of_runs*2);
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glDrawArrays(GL_TRIANGLES, 0, _crtFrame->number_of_runs*6);
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}
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glSwapAPPLE();
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@ -8,10 +8,13 @@
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#include "CRT.hpp"
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#include <stdarg.h>
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#include <math.h>
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using namespace Outputs;
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#define kRetraceXMask 0x01
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#define kRetraceYMask 0x02
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CRT::CRT(int cycles_per_line, int height_of_display, int number_of_buffers, ...)
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{
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const int syncCapacityLineChargeThreshold = 5;
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@ -36,6 +39,25 @@ CRT::CRT(int cycles_per_line, int height_of_display, int number_of_buffers, ...)
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_retraceSpeed.x = UINT32_MAX / _horizontal_retrace_time;
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_retraceSpeed.y = UINT32_MAX / _vertical_retrace_time;
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// precompute the lengths of all four combinations of scan direction, for fast triangle
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// strip generation later
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float scanSpeedXfl = 1.0f / (float)_cycles_per_line;
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float scanSpeedYfl = 1.0f / (float)(_height_of_display * _cycles_per_line);
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float retraceSpeedXfl = 1.0f / (float)_horizontal_retrace_time;
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float retraceSpeedYfl = 1.0f / (float)(_vertical_retrace_time);
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float lengths[4];
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lengths[0] = sqrtf(scanSpeedXfl*scanSpeedXfl + scanSpeedYfl*scanSpeedYfl);
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lengths[kRetraceXMask] = sqrtf(retraceSpeedXfl*retraceSpeedXfl + scanSpeedYfl*scanSpeedYfl);
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lengths[kRetraceXMask | kRetraceYMask] = sqrtf(retraceSpeedXfl*retraceSpeedXfl + retraceSpeedYfl*retraceSpeedYfl);
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lengths[kRetraceYMask] = sqrtf(scanSpeedXfl*scanSpeedXfl + retraceSpeedYfl*retraceSpeedYfl);
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// width should be 1.0 / _height_of_display, rotated to match the direction
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float angle = atan2f(scanSpeedYfl, scanSpeedXfl);
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float halfLineWidth = (float)_height_of_display * 2.0f;
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_widths[0][0] = (sinf(angle) / halfLineWidth) * UINT32_MAX;
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_widths[0][1] = (cosf(angle) / halfLineWidth) * UINT32_MAX;
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// generate buffers for signal storage as requested — format is
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// number of buffers, size of buffer 1, size of buffer 2...
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const int bufferWidth = 512;
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@ -145,12 +167,20 @@ CRT::SyncEvent CRT::next_horizontal_sync_event(bool hsync_is_requested, int cycl
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void CRT::advance_cycles(int number_of_cycles, bool hsync_requested, const bool vsync_charging, const Type type, const char *data_type)
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{
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number_of_cycles *= _time_multiplier;
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const bool is_output_run = ((type == Type::Level) || (type == Type::Data));
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bool is_output_run = ((type == Type::Level) || (type == Type::Data));
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uint16_t tex_x = 0;
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uint16_t tex_y = 0;
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// static int o;
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// if(is_output_run)
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// {
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// o++;
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// if(o&1) is_output_run = false;
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// }
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if(is_output_run && _current_frame_builder) {
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tex_x = _current_frame_builder->_write_x_position;
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tex_y = _current_frame_builder->_write_y_position;
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@ -168,14 +198,21 @@ void CRT::advance_cycles(int number_of_cycles, bool hsync_requested, const bool
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int next_run_length = std::min(time_until_vertical_sync_event, time_until_horizontal_sync_event);
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uint16_t *next_run = (is_output_run && _current_frame_builder && next_run_length) ? _current_frame_builder->get_next_run() : nullptr;
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// int lengthMask = (_is_in_hsync ? kRetraceXMask : 0) | ((_vretrace_counter > 0) ? kRetraceXMask : 0);
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// uint32_t *width = _widths[lengthMask];
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uint32_t *width = _widths[0];
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if(next_run)
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{
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// set the type, initial raster position and type of this run
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next_run[0] = _rasterPosition.x >> 16;
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next_run[1] = _rasterPosition.y >> 16;
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next_run[2] = tex_x;
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next_run[3] = tex_y;
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next_run[0] = (_rasterPosition.x + width[0]) >> 16;
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next_run[1] = (_rasterPosition.y + width[1]) >> 16;
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next_run[4] = (_rasterPosition.x - width[0]) >> 16;
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next_run[5] = (_rasterPosition.y - width[1]) >> 16;
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next_run[2] = next_run[6] = tex_x;
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next_run[3] = next_run[7] = tex_y;
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}
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// advance the raster position as dictated by current sync status
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@ -192,15 +229,30 @@ void CRT::advance_cycles(int number_of_cycles, bool hsync_requested, const bool
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if(next_run)
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{
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// store the final raster position
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next_run[4] = _rasterPosition.x >> 16;
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next_run[5] = _rasterPosition.y >> 16;
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next_run[8] = (_rasterPosition.x - width[0]) >> 16;
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next_run[9] = (_rasterPosition.y - width[1]) >> 16;
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next_run[12] = (_rasterPosition.x - width[0]) >> 16;
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next_run[13] = (_rasterPosition.y - width[1]) >> 16;
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next_run[16] = (_rasterPosition.x + width[0]) >> 16;
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next_run[17] = (_rasterPosition.y + width[1]) >> 16;
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next_run[20] = next_run[0];
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next_run[21] = next_run[1];
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// if this is a data run then advance the buffer pointer
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if(type == Type::Data) tex_x += next_run_length;
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if(type == Type::Data) tex_x += next_run_length / _time_multiplier;
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// if this is a data or level run then store the end point
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next_run[6] = tex_x;
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next_run[7] = tex_y;
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next_run[10] = tex_x;
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next_run[11] = tex_y;
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next_run[14] = tex_x;
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next_run[15] = tex_y;
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next_run[18] = tex_x;
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next_run[19] = tex_y;
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next_run[22] = next_run[2];
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next_run[23] = next_run[3];
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}
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// decrement the number of cycles left to run for and increment the
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@ -261,6 +313,7 @@ void CRT::advance_cycles(int number_of_cycles, bool hsync_requested, const bool
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_current_frame_builder->complete();
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_frames_with_delegate++;
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_delegate->crt_did_end_frame(this, &_current_frame_builder->frame);
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// o = 0;
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}
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if(_frames_with_delegate < kCRTNumberOfFrames)
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@ -362,7 +415,7 @@ CRTFrameBuilder::~CRTFrameBuilder()
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void CRTFrameBuilder::reset()
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{
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frame.number_of_runs = 0;
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_write_x_position = _write_y_position = 0;
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_next_write_x_position = _next_write_y_position = 0;
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frame.dirty_size.width = frame.dirty_size.height = 0;
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}
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@ -374,12 +427,12 @@ void CRTFrameBuilder::complete()
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uint16_t *CRTFrameBuilder::get_next_run()
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{
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// get a run from the allocated list, allocating more if we're about to overrun
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if(frame.number_of_runs * 8 >= _all_runs.size())
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if(frame.number_of_runs * 24 >= _all_runs.size())
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{
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_all_runs.resize(_all_runs.size() + 4096);
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_all_runs.resize(_all_runs.size() + 2400);
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}
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uint16_t *next_run = &_all_runs[frame.number_of_runs * 8];
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uint16_t *next_run = &_all_runs[frame.number_of_runs * 24];
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frame.number_of_runs++;
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return next_run;
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@ -387,16 +440,18 @@ uint16_t *CRTFrameBuilder::get_next_run()
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void CRTFrameBuilder::allocate_write_area(int required_length)
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{
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if (_write_x_position + required_length > frame.size.width)
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if (_next_write_x_position + required_length > frame.size.width)
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{
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_write_x_position = 0;
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_write_y_position++;
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_next_write_x_position = 0;
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_next_write_y_position++;
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frame.dirty_size.height++;
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}
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_write_target_pointer = (_write_y_position * frame.size.width) + _write_x_position;
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_write_x_position += required_length;
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frame.dirty_size.width = std::max(frame.dirty_size.width, _write_x_position);
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_write_x_position = _next_write_x_position;
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_write_y_position = _next_write_y_position;
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_next_write_x_position += required_length;
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frame.dirty_size.width = std::max(frame.dirty_size.width, _next_write_x_position);
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}
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uint8_t *CRTFrameBuilder::get_write_target_for_buffer(int buffer)
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@ -39,6 +39,7 @@ struct CRTFrameBuilder {
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// a pointer to the section of content buffer currently being
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// returned and to where the next section will begin
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int _next_write_x_position, _next_write_y_position;
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int _write_x_position, _write_y_position;
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int _write_target_pointer;
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};
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@ -82,6 +83,8 @@ class CRT {
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uint32_t x, y;
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} _rasterPosition, _scanSpeed, _retraceSpeed;
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uint32_t _widths[4][2];
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// the run delegate and the triple buffer
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CRTFrameBuilder *_frame_builders[kCRTNumberOfFrames];
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CRTFrameBuilder *_current_frame_builder;
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