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Attempt a line output shader.
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@@ -164,6 +164,7 @@ private:
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std::array<DirtyZone, 2> dirty_zones_buffer_{};
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VertexArray scans_;
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VertexArray lines_;
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VertexArray dirty_zones_;
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Texture source_texture_;
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@@ -175,6 +176,7 @@ private:
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Shader composition_shader_;
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Shader separation_shader_;
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Shader demodulation_shader_;
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Shader line_output_shader_;
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CopyShader copy_shader_;
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};
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