mirror of
https://github.com/TomHarte/CLK.git
synced 2024-11-26 08:49:37 +00:00
Made an attempt to introduce an intermediate buffer that ends up with a bit mask of all graphical components present on it, and to use that to infer collision flags and colours, based on playfield priority and colour palette. Immediately yielding: a blank screen. Good work!
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@ -11,6 +11,7 @@
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using namespace Atari2600;
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namespace {
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const int cycles_per_line = 228;
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const int first_pixel_cycle = 68;
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const int sync_flag = 0x1;
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const int blank_flag = 0x2;
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@ -20,7 +21,7 @@ namespace {
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TIA::TIA() :
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horizontal_counter_(0),
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pixel_target_(nullptr),
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pixels_start_location_(0),
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output_mode_(0),
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background_{0, 0},
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background_half_mask_(0)
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@ -36,6 +37,65 @@ TIA::TIA() :
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((c & 0x10) >> 1) | ((c & 0x20) >> 3) | ((c & 0x40) >> 5) | ((c & 0x80) >> 7)
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);
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}
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for(int c = 0; c < 64; c++)
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{
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collision_flags_by_buffer_vaules_[c] = 0; // TODO
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}
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for(int c = 0; c < 64; c++)
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{
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bool has_playfield = c & (int)(CollisionType::Playfield);
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bool has_ball = c & (int)(CollisionType::Ball);
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bool has_player0 = c & (int)(CollisionType::Player0);
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bool has_player1 = c & (int)(CollisionType::Player1);
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bool has_missile0 = c & (int)(CollisionType::Missile0);
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bool has_missile1 = c & (int)(CollisionType::Missile1);
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colour_mask_by_mode_collision_flags_[(int)ColourMode::Standard][c] =
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colour_mask_by_mode_collision_flags_[(int)ColourMode::ScoreLeft][c] =
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colour_mask_by_mode_collision_flags_[(int)ColourMode::ScoreRight][c] =
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colour_mask_by_mode_collision_flags_[(int)ColourMode::OnTop][c] = (uint8_t)ColourIndex::Background;
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if(has_playfield || has_ball)
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{
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colour_mask_by_mode_collision_flags_[(int)ColourMode::Standard][c] = (uint8_t)ColourIndex::PlayfieldBall;
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}
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if(has_ball)
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{
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colour_mask_by_mode_collision_flags_[(int)ColourMode::ScoreLeft][c] =
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colour_mask_by_mode_collision_flags_[(int)ColourMode::ScoreRight][c] = (uint8_t)ColourIndex::PlayfieldBall;
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}
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if(has_player1 || has_missile1)
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{
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colour_mask_by_mode_collision_flags_[(int)ColourMode::Standard][c] =
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colour_mask_by_mode_collision_flags_[(int)ColourMode::ScoreLeft][c] =
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colour_mask_by_mode_collision_flags_[(int)ColourMode::ScoreRight][c] =
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colour_mask_by_mode_collision_flags_[(int)ColourMode::OnTop][c] = (uint8_t)ColourIndex::PlayerMissile1;
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}
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if(has_playfield)
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{
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colour_mask_by_mode_collision_flags_[(int)ColourMode::ScoreRight][c] = (uint8_t)ColourIndex::PlayerMissile1;
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}
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if(has_player0 || has_missile0)
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{
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colour_mask_by_mode_collision_flags_[(int)ColourMode::Standard][c] =
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colour_mask_by_mode_collision_flags_[(int)ColourMode::ScoreLeft][c] =
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colour_mask_by_mode_collision_flags_[(int)ColourMode::ScoreRight][c] =
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colour_mask_by_mode_collision_flags_[(int)ColourMode::OnTop][c] = (uint8_t)ColourIndex::PlayerMissile0;
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}
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if(has_playfield)
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{
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colour_mask_by_mode_collision_flags_[(int)ColourMode::ScoreLeft][c] = (uint8_t)ColourIndex::PlayerMissile0;
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}
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if(has_playfield || has_ball)
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{
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colour_mask_by_mode_collision_flags_[(int)ColourMode::OnTop][c] = (uint8_t)ColourIndex::PlayfieldBall;
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}
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}
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}
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void TIA::set_output_mode(Atari2600::TIA::OutputMode output_mode)
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@ -131,7 +191,7 @@ int TIA::get_cycles_until_horizontal_blank(unsigned int from_offset)
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void TIA::set_background_colour(uint8_t colour)
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{
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background_colour_ = colour;
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colour_palette_[(int)ColourIndex::Background] = colour;
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}
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void TIA::set_playfield(uint16_t offset, uint8_t value)
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@ -156,13 +216,24 @@ void TIA::set_playfield(uint16_t offset, uint8_t value)
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void TIA::set_playfield_control_and_ball_size(uint8_t value)
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{
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background_half_mask_ = value & 1;
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playfield_is_above_players_ = !!(value & 4);
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playfield_is_in_score_mode_ = !playfield_is_above_players_ && (value & 2);
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switch(value & 6)
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{
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case 0:
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playfield_priority_ = PlayfieldPriority::Standard;
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break;
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case 2:
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playfield_priority_ = PlayfieldPriority::Score;
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break;
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case 4:
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case 6:
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playfield_priority_ = PlayfieldPriority::OnTop;
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break;
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}
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}
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void TIA::set_playfield_ball_colour(uint8_t colour)
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{
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playfield_ball_colour_ = colour;
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colour_palette_[(int)ColourIndex::PlayfieldBall] = colour;
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}
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void TIA::set_player_number_and_size(int player, uint8_t value)
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@ -207,7 +278,7 @@ void TIA::set_player_delay(int player, bool delay)
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void TIA::set_player_position(int player)
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{
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player_[player].position = ((horizontal_counter_ - 68) + 6)%160;
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player_[player].position = ((horizontal_counter_ - first_pixel_cycle) + 6)%160;
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}
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void TIA::set_player_motion(int player, uint8_t motion)
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@ -217,7 +288,7 @@ void TIA::set_player_motion(int player, uint8_t motion)
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void TIA::set_player_missile_colour(int player, uint8_t colour)
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{
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player_[player].colour = colour;
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colour_palette_[(int)ColourIndex::PlayerMissile0 + player] = colour;
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}
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void TIA::set_missile_enable(int missile, bool enabled)
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@ -262,11 +333,12 @@ void TIA::clear_motion()
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uint8_t TIA::get_collision_flags(int offset)
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{
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return 0x00;
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return (uint8_t)((collision_flags_ >> (offset << 1)) << 6) & 0xc0;
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}
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void TIA::clear_collision_flags()
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{
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collision_flags_ = 0;
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}
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void TIA::output_for_cycles(int number_of_cycles)
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@ -323,36 +395,76 @@ void TIA::output_for_cycles(int number_of_cycles)
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if(output_mode_ & blank_flag)
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{
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if(pixel_target_)
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{
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crt_->output_data((unsigned int)((horizontal_counter_ - pixel_target_origin_) * 2), 2);
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pixel_target_ = nullptr;
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}
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if(pixels_start_location_) output_pixels(pixels_start_location_, output_cursor);
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int duration = std::min(228, horizontal_counter_) - output_cursor;
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crt_->output_blank((unsigned int)(duration * 2));
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}
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else
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{
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if(!pixel_target_)
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if(!pixels_start_location_) pixels_start_location_ = output_cursor;
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// accumulate an OR'dversion of the output into the collision buffer
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draw_playfield(output_cursor, horizontal_counter_);
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// accumulate collision flags
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while(output_cursor < horizontal_counter_)
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{
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pixel_target_ = crt_->allocate_write_area((unsigned int)(228 - output_cursor));
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pixel_target_origin_ = output_cursor;
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uint8_t buffer_value = collision_buffer_[output_cursor - first_pixel_cycle];
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collision_flags_ |= collision_flags_by_buffer_vaules_[buffer_value];
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output_cursor++;
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}
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if(pixel_target_)
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{
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draw_background(pixel_target_, output_cursor, horizontal_counter_);
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output_cursor = horizontal_counter_;
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} else output_cursor = horizontal_counter_;
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if(horizontal_counter_ == cycles_per_line)
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{
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crt_->output_data((unsigned int)((horizontal_counter_ - pixel_target_origin_) * 2), 2);
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pixel_target_ = nullptr;
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output_pixels(pixels_start_location_, cycles_per_line);
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}
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}
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horizontal_counter_ %= cycles_per_line;
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}
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void TIA::output_pixels(int start, int end)
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{
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// seek a buffer and convert to pixels
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uint8_t *pixel_target = crt_->allocate_write_area((unsigned int)(end - start));
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if(pixel_target)
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{
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if(playfield_priority_ == PlayfieldPriority::Score)
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{
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while(start < end && start < first_pixel_cycle + 80)
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{
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uint8_t buffer_value = collision_buffer_[start - first_pixel_cycle];
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*pixel_target = colour_palette_[colour_mask_by_mode_collision_flags_[(int)ColourMode::ScoreLeft][buffer_value]];
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start++;
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pixel_target++;
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}
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while(start < end)
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{
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uint8_t buffer_value = collision_buffer_[start - first_pixel_cycle];
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*pixel_target = colour_palette_[colour_mask_by_mode_collision_flags_[(int)ColourMode::ScoreRight][buffer_value]];
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start++;
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pixel_target++;
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}
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}
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else
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{
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int table_index = (int)((playfield_priority_ == PlayfieldPriority::Standard) ? ColourMode::Standard : ColourMode::OnTop);
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while(start < end)
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{
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uint8_t buffer_value = collision_buffer_[start - first_pixel_cycle];
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*pixel_target = colour_palette_[colour_mask_by_mode_collision_flags_[table_index][buffer_value]];
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start++;
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pixel_target++;
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}
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}
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}
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crt_->output_data((unsigned int)((end - start) * 2), 2);
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pixels_start_location_ = 0;
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}
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void TIA::output_line()
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{
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switch(output_mode_)
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@ -378,18 +490,13 @@ void TIA::output_line()
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#pragma mark - Background and playfield
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void TIA::draw_background(uint8_t *target, int start, int length) const
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void TIA::draw_playfield(int start, int end)
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{
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if(!target) return;
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int position = start;
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while(length--)
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while(position < end)
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{
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int offset = (position - 68) >> 2;
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target[position - pixel_target_origin_] = ((background_[(offset/20)&background_half_mask_] >> (offset%20))&1) ? playfield_ball_colour_ : background_colour_;
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int offset = (position - first_pixel_cycle) >> 2;
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collision_buffer_[position - first_pixel_cycle] = (background_[(offset/20)&background_half_mask_] >> (offset%20))&1;
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position++;
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}
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}
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void TIA::draw_playfield(uint8_t *target, int start, int length) const
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{
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}
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@ -75,8 +75,10 @@ class TIA {
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inline void output_for_cycles(int number_of_cycles);
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inline void output_line();
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inline void draw_background(uint8_t *target, int start, int length) const;
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inline void draw_playfield(uint8_t *target, int start, int length) const;
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inline void draw_playfield(int start, int end);
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int pixels_start_location_;
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inline void output_pixels(int start, int end);
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// the master counter; counts from 0 to 228 with all visible pixels being in the final 160
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int horizontal_counter_;
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@ -85,24 +87,43 @@ class TIA {
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int output_mode_;
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// keeps track of the target pixel buffer for this line and when it was acquired, and a corresponding collision buffer
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uint8_t *pixel_target_;
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int pixel_target_origin_;
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uint8_t collision_buffer_[160];
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enum class CollisionType : uint8_t {
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Playfield,
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Sprite1,
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Sprite2,
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Missile1,
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Missile2,
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Ball
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Playfield = (1 << 0),
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Ball = (1 << 1),
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Player0 = (1 << 2),
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Player1 = (1 << 3),
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Missile0 = (1 << 4),
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Missile1 = (1 << 5)
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};
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int collision_flags_;
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int collision_flags_by_buffer_vaules_[64];
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// colour mapping tables
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enum class ColourMode {
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Standard = 0,
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ScoreLeft,
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ScoreRight,
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OnTop
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};
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uint8_t colour_mask_by_mode_collision_flags_[4][64]; // maps from [ColourMode][CollisionMark] to colour_pallete_ entry
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enum class ColourIndex {
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Background = 0,
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PlayfieldBall,
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PlayerMissile1,
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PlayerMissile0
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};
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uint8_t colour_palette_[4];
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// playfield state
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uint8_t playfield_ball_colour_;
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uint8_t background_colour_;
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int background_half_mask_;
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bool playfield_is_in_score_mode_;
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bool playfield_is_above_players_;
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enum class PlayfieldPriority {
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Standard,
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Score,
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OnTop
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} playfield_priority_;
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uint32_t background_[2]; // contains two 20-bit bitfields representing the background state;
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// at index 0 is the left-hand side of the playfield with bit 0 being
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// the first bit to display, bit 1 the second, etc. Index 1 contains
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@ -117,7 +138,6 @@ class TIA {
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int size; // 0 = normal, 1 = double, 2 = quad
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int copy_flags; // a bit field, corresponding to the first few values of NUSIZ
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uint8_t graphic; // the player graphic
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uint8_t colour; // the player colour
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int reverse_mask; // 7 for a reflected player, 0 for normal
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uint8_t motion; // low four bits used
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uint8_t position; // in the range [0, 160) to indicate offset from the left margin, i.e. phase difference
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