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https://github.com/TomHarte/CLK.git
synced 2024-11-26 08:49:37 +00:00
Connects SDL joystick input to joystick machines.
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@ -390,9 +390,9 @@ int main(int argc, char *argv[]) {
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int window_width, window_height;
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SDL_GetWindowSize(window, &window_width, &window_height);
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// Establish user-friendly options by default.
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Configurable::Device *configurable_device = machine->configurable_device();
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Configurable::Device *const configurable_device = machine->configurable_device();
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if(configurable_device) {
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// Establish user-friendly options by default.
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configurable_device->set_selections(configurable_device->get_user_friendly_selections());
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// Consider transcoding any list selections that map to Boolean options.
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@ -410,9 +410,21 @@ int main(int argc, char *argv[]) {
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}
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}
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}
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// Apply the user's actual selections to override the defaults.
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configurable_device->set_selections(arguments.selections);
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}
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// If this is a joystick machine, check for and open attached joysticks.
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std::vector<std::unique_ptr<SDL_Joystick, decltype(&SDL_JoystickClose)>> joysticks;
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JoystickMachine::Machine *const joystick_machine = machine->joystick_machine();
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if(joystick_machine) {
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SDL_InitSubSystem(SDL_INIT_JOYSTICK);
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for(int c = 0; c < SDL_NumJoysticks(); ++c) {
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joysticks.emplace_back(SDL_JoystickOpen(c), &SDL_JoystickClose);
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}
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}
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// Run the main event loop until the OS tells us to quit.
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bool should_quit = false;
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Uint32 fullscreen_mode = 0;
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@ -510,6 +522,27 @@ int main(int argc, char *argv[]) {
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}
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}
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// Push new joystick state, if any.
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JoystickMachine::Machine *const joystick_machine = machine->joystick_machine();
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if(joystick_machine) {
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std::vector<std::unique_ptr<Inputs::Joystick>> &machine_joysticks = joystick_machine->get_joysticks();
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for(size_t c = 0; c < joysticks.size(); ++c) {
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size_t target = c % machine_joysticks.size();
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const float x_axis = static_cast<float>(SDL_JoystickGetAxis(joysticks[c].get(), 0) + 32768) / 65536.0f;
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const float y_axis = static_cast<float>(SDL_JoystickGetAxis(joysticks[c].get(), 1) + 32768) / 65536.0f;
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machine_joysticks[target]->set_input(Inputs::Joystick::Input(Inputs::Joystick::Input::Type::Horizontal), x_axis);
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machine_joysticks[target]->set_input(Inputs::Joystick::Input(Inputs::Joystick::Input::Type::Vertical), y_axis);
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const int number_of_buttons = SDL_JoystickNumButtons(joysticks[c].get());
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for(int button = 0; button < number_of_buttons; ++button) {
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machine_joysticks[target]->set_input(
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Inputs::Joystick::Input(Inputs::Joystick::Input::Type::Fire, button),
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SDL_JoystickGetButton(joysticks[c].get(), button) ? true : false);
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}
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}
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}
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// Display a new frame and wait for vsync.
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updater.update();
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machine->crt_machine()->get_crt()->draw_frame(static_cast<unsigned int>(window_width), static_cast<unsigned int>(window_height), false);
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@ -517,6 +550,7 @@ int main(int argc, char *argv[]) {
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}
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// Clean up.
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joysticks.clear();
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SDL_DestroyWindow( window );
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SDL_Quit();
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