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Removes audio_queue_.flush() calls; I don't think I really need to block. At least, not usually.
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@ -201,7 +201,6 @@ template<class T> class Cartridge:
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update_audio();
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update_video();
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audio_queue_.perform();
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audio_queue_.flush();
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}
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protected:
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@ -360,7 +360,6 @@ class ConcreteMachine:
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vdp_.flush();
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update_audio();
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audio_queue_.perform();
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audio_queue_.flush();
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}
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float get_confidence() override {
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@ -618,7 +618,6 @@ class ConcreteMachine:
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vdp_.flush();
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update_audio();
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audio_queue_.perform();
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audio_queue_.flush();
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}
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void set_keyboard_line(int line) {
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@ -342,7 +342,6 @@ class ConcreteMachine:
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vdp_.flush();
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update_audio();
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audio_queue_.perform();
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audio_queue_.flush();
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}
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const std::vector<std::unique_ptr<Inputs::Joystick>> &get_joysticks() override {
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