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Wrapped this up as explicitly only the Mac thing to do.

This commit is contained in:
Thomas Harte 2016-03-08 22:53:29 -05:00
parent bf5747f83e
commit 68da673a95

View File

@ -10,7 +10,12 @@
#define OpenGL_h
// TODO: figure out correct include paths for other platforms.
#include <OpenGL/OpenGL.h>
#include <OpenGL/gl3.h>
#ifdef __APPLE__
#if TARGET_OS_IPHONE
#else
#include <OpenGL/OpenGL.h>
#include <OpenGL/gl3.h>
#endif
#endif
#endif /* OpenGL_h */