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Wrapped this up as explicitly only the Mac thing to do.
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@ -10,7 +10,12 @@
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#define OpenGL_h
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#define OpenGL_h
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// TODO: figure out correct include paths for other platforms.
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// TODO: figure out correct include paths for other platforms.
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#include <OpenGL/OpenGL.h>
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#ifdef __APPLE__
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#include <OpenGL/gl3.h>
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#if TARGET_OS_IPHONE
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#else
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#include <OpenGL/OpenGL.h>
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#include <OpenGL/gl3.h>
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#endif
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#endif
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#endif /* OpenGL_h */
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#endif /* OpenGL_h */
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