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Alters 4bpp mapping; adds character mode 4bpp and 8bpp.
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@ -489,12 +489,12 @@ template <int bpp, bool is_lpixel> void Nick::output_pixel(uint16_t *target, int
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break;
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case 4:
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target[0] = palette_[((pixels[0] & 0x80) >> 4) | ((pixels[0] & 0x20) >> 3) | ((pixels[0] & 0x08) >> 2) | ((pixels[0] & 0x02) >> 1)];
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target[1] = palette_[((pixels[0] & 0x40) >> 3) | ((pixels[0] & 0x10) >> 2) | ((pixels[0] & 0x04) >> 1) | ((pixels[0] & 0x01) >> 0)];
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target[0] = palette_[((pixels[0] & 0xa0) >> 4) | ((pixels[0] & 0x0a) >> 1)];
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target[1] = palette_[((pixels[0] & 0x50) >> 3) | ((pixels[0] & 0x05) >> 0)];
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if constexpr (!is_lpixel) {
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target[2] = palette_[((pixels[1] & 0x80) >> 4) | ((pixels[1] & 0x20) >> 3) | ((pixels[1] & 0x08) >> 2) | ((pixels[1] & 0x02) >> 1)];
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target[3] = palette_[((pixels[1] & 0x40) >> 3) | ((pixels[1] & 0x10) >> 2) | ((pixels[1] & 0x04) >> 1) | ((pixels[1] & 0x01) >> 0)];
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target[2] = palette_[((pixels[1] & 0xa0) >> 4) | ((pixels[1] & 0x0a) >> 1)];
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target[3] = palette_[((pixels[1] & 0x50) >> 3) | ((pixels[1] & 0x05) >> 0)];
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target += 2;
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}
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@ -534,7 +534,6 @@ template <int bpp, int index_bits> void Nick::output_character(uint16_t *target,
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switch(bpp) {
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default:
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assert(false);
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// TODO: other BPPs are supported for character modes, I think.
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break;
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case 1: {
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@ -556,9 +555,19 @@ template <int bpp, int index_bits> void Nick::output_character(uint16_t *target,
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target[1] = palette_[((pixels & 0x40) >> 5) | ((pixels & 0x04) >> 2)];
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target[2] = palette_[((pixels & 0x20) >> 4) | ((pixels & 0x02) >> 1)];
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target[3] = palette_[((pixels & 0x10) >> 3) | ((pixels & 0x01) >> 0)];
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target += 4;
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break;
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case 4:
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target[0] = palette_[((pixels & 0xa0) >> 4) | ((pixels & 0x0a) >> 1)];
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target[1] = palette_[((pixels & 0x50) >> 3) | ((pixels & 0x05) >> 0)];
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target += 2;
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break;
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case 8:
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target[0] = mapped_colour(pixels);
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++target;
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break;
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}
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}
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}
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