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Tidy up and comment.
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@ -5,7 +5,7 @@
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// Qt is the worst.
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//
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// Assume your keyboard has a key labelled both . and >, as they do on US and UK keyboards. Call it the dot key.
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// Assume your keyboard has a key labelled both . and >, as on US and UK keyboards. Call it the dot key.
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// Perform the following:
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// 1. press dot key;
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// 2. press shift key;
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@ -27,8 +27,7 @@
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//
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// So how can you track the physical keys on a keyboard via Qt?
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//
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// You can't. Qt is the worst. SDL doesn't have this problem, including in X11, but I'm not sure I want the extra
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// dependency. I may need to reassess.
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// You can't. Qt is the worst. SDL doesn't have this problem, including in X11, but I don't want the non-Qt dependency.
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#ifdef Q_OS_LINUX
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#define HAS_X11
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@ -119,23 +118,27 @@ KeyboardMapper::KeyboardMapper() {
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{0}
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};
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// Extra level of nonsense here:
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//
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// (1) assume a PC-esque keyboard, with a close-to-US/UK layout;
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// (2) from there, use any of the X11 KeySyms I'd expect to be achievable from each physical key to
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// look up the X11 KeyCode;
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// (3) henceforth, map from X11 KeyCode to the Inputs::Keyboard::Key.
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const DesiredMapping *mapping = mappings;
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while(mapping->source != 0) {
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const auto sym = XKeysymToKeycode(QX11Info::display(), mapping->source);
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keyByKeySym[sym] = mapping->destination;
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const auto code = XKeysymToKeycode(QX11Info::display(), mapping->source);
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keyByKeySym[code] = mapping->destination;
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++mapping;
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}
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#endif
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}
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std::optional<Inputs::Keyboard::Key> KeyboardMapper::keyForEvent(QKeyEvent *event) {
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// Workaround for X11: assume PC-esque mapping.
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#ifdef HAS_X11
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if(QGuiApplication::platformName() == QLatin1String("xcb")) {
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const auto sym = keyByKeySym.find(event->nativeScanCode());
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if(sym == keyByKeySym.end()) return std::nullopt;
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return sym->second;
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const auto key = keyByKeySym.find(event->nativeScanCode());
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if(key == keyByKeySym.end()) return std::nullopt;
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return key->second;
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}
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#endif
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