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https://github.com/TomHarte/CLK.git
synced 2025-02-16 18:30:32 +00:00
Permitted a wider error window on vertical sync, tidied things up a little and started trying to move towards full implementation of the OpenGL contract.
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@ -33,7 +33,7 @@ void Machine::setup_output(float aspect_ratio)
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// this is the NTSC phase offset function; see below for PAL
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_crt->set_composite_sampling_function(
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"float composite_sample(usampler2D texID, vec2 coordinate, vec2 iCoordinate, float phase, float amplitude)\n"
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"float composite_sample(usampler2D texID, vec2 coordinate, vec2 iCoordinate, float phase, float amplitude)"
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"{"
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"uint c = texture(texID, coordinate).r;"
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"uint y = (c >> 1) & 7u;"
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@ -49,14 +49,14 @@ void Machine::switch_region()
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{
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// the PAL function
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_crt->set_composite_sampling_function(
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"float composite_sample(usampler2D texID, vec2 coordinate, vec2 iCoordinate, float phase, float amplitude)\n"
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"float composite_sample(usampler2D texID, vec2 coordinate, vec2 iCoordinate, float phase, float amplitude)"
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"{"
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"uint c = texture(texID, coordinate).r;"
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"uint y = (c >> 1) & 7u;"
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"uint iPhase = (c >> 4);"
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"float phaseOffset = (0.5 + 2.0 * (float(iPhase&1u) - 0.5) * (float((iPhase >> 1) + (iPhase&1u)) / 14.0));"
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"return (float(y) / 7.0) * (1.0 - amplitude) + step(2, iPhase) * step(iPhase, 13) * amplitude * cos(phase + 6.283185308 * phaseOffset);"
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"return (float(y) / 7.0) * (1.0 - amplitude) + step(4, (iPhase + 2u) & 15u) * amplitude * cos(phase + 6.283185308 * phaseOffset);"
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"}");
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_crt->set_new_timing(228, 312, Outputs::CRT::ColourSpace::YUV, 228, 1);
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}
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@ -38,8 +38,8 @@ void CRT::set_new_timing(unsigned int cycles_per_line, unsigned int height_of_di
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_sync_capacitor_charge_threshold = (int)(syncCapacityLineChargeThreshold * _cycles_per_line);
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// create the two flywheels
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_horizontal_flywheel = std::unique_ptr<Flywheel>(new Flywheel(_cycles_per_line, (millisecondsHorizontalRetraceTime * _cycles_per_line) >> 6));
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_vertical_flywheel = std::unique_ptr<Flywheel>(new Flywheel(_cycles_per_line * height_of_display, scanlinesVerticalRetraceTime * _cycles_per_line));
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_horizontal_flywheel = std::unique_ptr<Flywheel>(new Flywheel(_cycles_per_line, (millisecondsHorizontalRetraceTime * _cycles_per_line) >> 6, _cycles_per_line >> 6));
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_vertical_flywheel = std::unique_ptr<Flywheel>(new Flywheel(_cycles_per_line * height_of_display, scanlinesVerticalRetraceTime * _cycles_per_line, (_cycles_per_line * height_of_display) >> 3));
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// figure out the divisor necessary to get the horizontal flywheel into a 16-bit range
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unsigned int real_clock_scan_period = (_cycles_per_line * height_of_display) / (_time_multiplier * _common_output_divisor);
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@ -325,28 +325,47 @@ void OpenGLOutputBuilder::draw_frame(unsigned int output_width, unsigned int out
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glViewport(0, 0, (GLsizei)output_width, (GLsizei)output_height);
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glClear(GL_COLOR_BUFFER_BIT);
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glActiveTexture(pixel_accumulation_texture_unit);
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framebuffer->bind_texture();
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framebuffer->draw((float)output_width / (float)output_height);
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_fence = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
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_output_mutex->unlock();
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}
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void OpenGLOutputBuilder::reset_all_OpenGL_state()
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{
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composite_input_shader_program = nullptr;
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composite_separation_filter_program = nullptr;
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composite_y_filter_shader_program = nullptr;
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composite_chrominance_filter_shader_program = nullptr;
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rgb_input_shader_program = nullptr;
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rgb_filter_shader_program = nullptr;
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output_shader_program = nullptr;
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framebuffer = nullptr;
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}
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void OpenGLOutputBuilder::set_openGL_context_will_change(bool should_delete_resources)
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{
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_output_mutex->lock();
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reset_all_OpenGL_state();
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_output_mutex->unlock();
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}
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void OpenGLOutputBuilder::set_composite_sampling_function(const char *shader)
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{
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_output_mutex->lock();
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_composite_shader = strdup(shader);
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output_shader_program = nullptr;
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framebuffer = nullptr;
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reset_all_OpenGL_state();
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_output_mutex->unlock();
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}
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void OpenGLOutputBuilder::set_rgb_sampling_function(const char *shader)
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{
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_output_mutex->lock();
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_rgb_shader = strdup(shader);
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reset_all_OpenGL_state();
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_output_mutex->unlock();
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}
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#pragma mark - Program compilation
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@ -85,6 +85,9 @@ class OpenGLOutputBuilder {
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void set_timing_uniforms();
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void set_colour_space_uniforms();
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void establish_OpenGL_state();
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void reset_all_OpenGL_state();
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public:
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OpenGLOutputBuilder(unsigned int buffer_depth);
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~OpenGLOutputBuilder();
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@ -27,13 +27,13 @@ struct Flywheel
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Constructs an instance of @c Flywheel.
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@param standard_period The expected amount of time between one synchronisation and the next.
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@param retrace_time The amount of time it takes to complete a retrace.
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@param sync_error_window The permitted deviation of sync timings from the norm.
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*/
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Flywheel(unsigned int standard_period, unsigned int retrace_time) :
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Flywheel(unsigned int standard_period, unsigned int retrace_time, unsigned int sync_error_window) :
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_standard_period(standard_period),
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_retrace_time(retrace_time),
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_sync_error_window(standard_period >> 7),
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_sync_error_window(sync_error_window),
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_counter(0),
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_expected_next_sync(standard_period),
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_counter_before_retrace(standard_period - retrace_time),
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