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Attempts to ensure proper colour output during alternating PAL lines.
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@ -194,7 +194,7 @@ std::string ScanTarget::sampling_function() const {
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case InputDataType::PhaseLinkedLuminance8:
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fragment_shader +=
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"uint iPhase = uint((angle * 2.0 / 3.141592654) ) & 3u;";
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"uint iPhase = uint(step(sign(angle), 0.0) * 3) ^ uint(abs(angle * 2.0 / 3.141592654) ) & 3u;";
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fragment_shader +=
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is_svideo ?
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