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Make a first sketch of the coroutine-esque structure I'm going to experiment with here.

This commit is contained in:
Thomas Harte 2022-05-16 11:59:03 -04:00
parent b0518040b5
commit 6f6e466c08
2 changed files with 56 additions and 0 deletions

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@ -12,6 +12,57 @@
namespace CPU {
namespace MC68000Mk2 {
template <class BusHandler, bool dtack_is_implicit, bool permit_overrun, bool signal_will_perform>
void Processor<BusHandler, dtack_is_implicit, permit_overrun, signal_will_perform>::run_for(HalfCycles duration) {
// Accumulate the newly paid-in cycles. If this instance remains in deficit, exit.
time_remaining += duration;
if(time_remaining <= HalfCycles(0)) return;
// Check whether all remaining time has been expended; if so then exit, having set this line up as
// the next resumption point.
#define ConsiderExit() if(time_remaining <= HalfCycles(0)) { state = __LINE__; return; } [[fallthrough]]; case __LINE__:
// Subtracts `n` half-cycles from `time_remaining`; if permit_overrun is false, also ConsiderExit()
#define Spend(n) cycles_owed -= HalfCycles(n); if constexpr (!permit_overrun) ConsiderExit()
// Performs ConsiderExit() only if permit_overrun is true
#define CheckOverrun() if constexpr (permit_overrun) ConsiderExit()
//
// So structure is, in general:
//
// case Action:
// do_something();
// Spend(20);
// do_something_else();
// Spend(10);
// do_a_third_thing();
// Spend(30);
// CheckOverrun();
//
// state = next_action;
// break;
//
// Additional notes:
//
// Action and all equivalents should be negative values, since the
// switch-for-computed-goto-for-a-coroutine structure uses __LINE__ for
// its invented entry- and exit-points, meaning that negative numbers are
// the easiest group that is safely definitely never going to collide.
// Otherwise continue for all time, until back in debt.
// Formatting is slightly obtuse here to make this look more like a coroutine.
while(true) { switch(state) {
}}
#undef CheckOverrun
#undef Spend
#undef ConsiderExit
}
}
}

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@ -13,7 +13,12 @@ namespace CPU {
namespace MC68000Mk2 {
struct ProcessorBase {
enum State: int {
Reset = -1,
};
HalfCycles time_remaining;
int state = State::Reset;
};
}