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Threw in some asserts, discovering a bug in missile positioning.
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@ -159,7 +159,7 @@ unsigned int Machine::perform_bus_operation(CPU6502::BusOperation operation, uin
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case 0x10:
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case 0x10:
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case 0x11: update_video(); tia_->set_player_position(decodedAddress - 0x10); break;
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case 0x11: update_video(); tia_->set_player_position(decodedAddress - 0x10); break;
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case 0x12:
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case 0x12:
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case 0x13: update_video(); tia_->set_missile_position(decodedAddress - 0x13); break;
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case 0x13: update_video(); tia_->set_missile_position(decodedAddress - 0x12); break;
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case 0x14: update_video(); tia_->set_ball_position(); break;
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case 0x14: update_video(); tia_->set_ball_position(); break;
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case 0x1b:
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case 0x1b:
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case 0x1c: update_video(); tia_->set_player_graphic(decodedAddress - 0x1b, *value); break;
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case 0x1c: update_video(); tia_->set_player_graphic(decodedAddress - 0x1b, *value); break;
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@ -7,6 +7,7 @@
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//
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//
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#include "TIA.hpp"
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#include "TIA.hpp"
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#include <cassert>
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using namespace Atari2600;
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using namespace Atari2600;
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namespace {
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namespace {
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@ -280,6 +281,7 @@ void TIA::set_playfield_ball_colour(uint8_t colour)
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void TIA::set_player_number_and_size(int player, uint8_t value)
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void TIA::set_player_number_and_size(int player, uint8_t value)
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{
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{
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assert(player >= 0 && player < 2);
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int size = 0;
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int size = 0;
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switch(value & 7)
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switch(value & 7)
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{
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{
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@ -306,6 +308,7 @@ void TIA::set_player_number_and_size(int player, uint8_t value)
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void TIA::set_player_graphic(int player, uint8_t value)
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void TIA::set_player_graphic(int player, uint8_t value)
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{
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{
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assert(player >= 0 && player < 2);
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player_[player].graphic[1] = value;
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player_[player].graphic[1] = value;
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player_[player^1].graphic[0] = player_[player^1].graphic[1];
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player_[player^1].graphic[0] = player_[player^1].graphic[1];
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if(player) ball_.enabled[0] = ball_.enabled[1];
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if(player) ball_.enabled[0] = ball_.enabled[1];
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@ -313,16 +316,19 @@ void TIA::set_player_graphic(int player, uint8_t value)
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void TIA::set_player_reflected(int player, bool reflected)
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void TIA::set_player_reflected(int player, bool reflected)
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{
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{
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assert(player >= 0 && player < 2);
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player_[player].reverse_mask = reflected ? 7 : 0;
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player_[player].reverse_mask = reflected ? 7 : 0;
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}
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}
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void TIA::set_player_delay(int player, bool delay)
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void TIA::set_player_delay(int player, bool delay)
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{
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{
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assert(player >= 0 && player < 2);
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player_[player].graphic_index = delay ? 0 : 1;
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player_[player].graphic_index = delay ? 0 : 1;
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}
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}
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void TIA::set_player_position(int player)
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void TIA::set_player_position(int player)
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{
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{
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assert(player >= 0 && player < 2);
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// players have an extra clock of delay before output and don't display upon reset;
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// players have an extra clock of delay before output and don't display upon reset;
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// both aims are achieved by setting to -1 because: (i) it causes the clock to be
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// both aims are achieved by setting to -1 because: (i) it causes the clock to be
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// one behind its real hardware value, creating the extra delay; and (ii) the player
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// one behind its real hardware value, creating the extra delay; and (ii) the player
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@ -333,26 +339,31 @@ void TIA::set_player_position(int player)
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void TIA::set_player_motion(int player, uint8_t motion)
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void TIA::set_player_motion(int player, uint8_t motion)
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{
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{
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assert(player >= 0 && player < 2);
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player_[player].motion = (motion >> 4)&0xf;
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player_[player].motion = (motion >> 4)&0xf;
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}
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}
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void TIA::set_player_missile_colour(int player, uint8_t colour)
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void TIA::set_player_missile_colour(int player, uint8_t colour)
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{
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{
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assert(player >= 0 && player < 2);
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colour_palette_[(int)ColourIndex::PlayerMissile0 + player] = colour;
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colour_palette_[(int)ColourIndex::PlayerMissile0 + player] = colour;
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}
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}
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void TIA::set_missile_enable(int missile, bool enabled)
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void TIA::set_missile_enable(int missile, bool enabled)
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{
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{
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assert(missile >= 0 && missile < 2);
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missile_[missile].enabled = enabled;
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missile_[missile].enabled = enabled;
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}
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}
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void TIA::set_missile_position(int missile)
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void TIA::set_missile_position(int missile)
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{
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{
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assert(missile >= 0 && missile < 2);
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missile_[missile].position = 0;
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missile_[missile].position = 0;
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}
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}
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void TIA::set_missile_position_to_player(int missile, bool lock)
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void TIA::set_missile_position_to_player(int missile, bool lock)
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{
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{
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assert(missile >= 0 && missile < 2);
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// TODO: implement this correctly; should be triggered by player counter hitting the appropriate point, and
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// TODO: implement this correctly; should be triggered by player counter hitting the appropriate point, and
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// use additional storage position for enabled
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// use additional storage position for enabled
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if(missile_[missile].locked_to_player && !lock) missile_[missile].position = player_[missile].position + 1 + 16/player_[missile].adder;
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if(missile_[missile].locked_to_player && !lock) missile_[missile].position = player_[missile].position + 1 + 16/player_[missile].adder;
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@ -361,6 +372,7 @@ void TIA::set_missile_position_to_player(int missile, bool lock)
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void TIA::set_missile_motion(int missile, uint8_t motion)
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void TIA::set_missile_motion(int missile, uint8_t motion)
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{
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{
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assert(missile >= 0 && missile < 2);
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missile_[missile].motion = (motion >> 4)&0xf;
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missile_[missile].motion = (motion >> 4)&0xf;
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}
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}
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