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Ensured this array is properly aligned for the uin32_t
accesses I intend to make for background drawing.
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@ -92,7 +92,7 @@ class TIA {
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int output_mode_;
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// keeps track of the target pixel buffer for this line and when it was acquired, and a corresponding collision buffer
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uint8_t collision_buffer_[160];
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alignas(alignof(uint32_t)) uint8_t collision_buffer_[160];
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enum class CollisionType : uint8_t {
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Playfield = (1 << 0),
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Ball = (1 << 1),
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