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Ensures rhythm instruments are installed.
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@ -53,7 +53,15 @@ void OPLL::write_register(uint8_t address, uint8_t value) {
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// Register 0xe enables or disables rhythm mode and contains the
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// percussion key-on bits.
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if(address == 0xe) {
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const bool old_rhythm_mode = rhythm_mode_enabled_;
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rhythm_mode_enabled_ = value & 0x20;
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if(old_rhythm_mode != rhythm_mode_enabled_) {
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// Change the instlled instruments for channels 6, 7 and 8
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// if this was a transition into or out of rhythm mode.
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install_instrument(6);
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install_instrument(7);
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install_instrument(8);
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}
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rhythm_generators_[0].set_key_on(value & 0x01);
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rhythm_generators_[1].set_key_on(value & 0x02);
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rhythm_generators_[2].set_key_on(value & 0x04);
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@ -106,7 +114,10 @@ void OPLL::write_register(uint8_t address, uint8_t value) {
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case 0x30:
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channels_[index].instrument = value >> 4;
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channels_[index].attenuation = value >> 4;
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if(index < 6 || !rhythm_mode_enabled_) {
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install_instrument(index);
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}
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return;
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}
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});
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@ -141,7 +152,9 @@ void OPLL::install_instrument(int channel) {
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auto &modulator_phase = phase_generators_[channel + 9];
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auto &modulator_scaler = key_level_scalers_[channel + 9];
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const uint8_t *const instrument = instrument_definition(channels_[channel].instrument);
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const uint8_t *const instrument = ((channel < 6) || !rhythm_mode_enabled_) ?
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instrument_definition(channels_[channel].instrument) :
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&percussion_patch_set[(channel - 6) * 8];
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// Bytes 0 (modulator) and 1 (carrier):
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//
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@ -264,6 +277,11 @@ void OPLL::update_all_channels() {
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output_levels_[11] = VOLUME(melodic_output(5));
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// TODO: drum noises. Also subject to proper channel population.
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output_levels_[0] = output_levels_[1] = output_levels_[2] =
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output_levels_[6] = output_levels_[7] = output_levels_[8] =
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output_levels_[12] = output_levels_[13] = output_levels_[14] =
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output_levels_[15] = output_levels_[16] = output_levels_[17] = 0;
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} else {
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for(int c = 6; c < 9; ++c) {
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envelope_generators_[c + 0].update(oscillator_);
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