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Corrects buffer overrun when the horizontal scroll lock is on.
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@ -720,6 +720,7 @@ void Base::draw_sms(int start, int end) {
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Add extra border for any pixels that fall before the fine scroll.
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*/
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int tile_start = start, tile_end = end;
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int tile_offset = start;
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if(row_ >= 16 || !master_system_.horizontal_scroll_lock) {
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for(int c = start; c < (master_system_.horizontal_scroll & 7); ++c) {
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colour_buffer[c] = 16 + background_colour_;
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@ -728,6 +729,7 @@ void Base::draw_sms(int start, int end) {
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// Remove the border area from that to which tiles will be drawn.
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tile_start = std::max(start - (master_system_.horizontal_scroll & 7), 0);
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tile_end = std::max(end - (master_system_.horizontal_scroll & 7), 0);
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tile_offset += master_system_.horizontal_scroll & 7;
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}
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@ -740,7 +742,6 @@ void Base::draw_sms(int start, int end) {
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priority over sprites.
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*/
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if(tile_start < end) {
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int offset = (master_system_.horizontal_scroll & 7) + tile_start;
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const int shift = tile_start & 7;
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int byte_column = tile_start >> 3;
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int pixels_left = tile_end - tile_start;
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@ -757,24 +758,24 @@ void Base::draw_sms(int start, int end) {
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const int palette_offset = (master_system_.names[byte_column].flags&0x18) << 1;
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if(master_system_.names[byte_column].flags&2) {
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for(int c = 0; c < length; ++c) {
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colour_buffer[offset] =
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colour_buffer[tile_offset] =
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((pattern_index[3] & 0x01) << 3) |
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((pattern_index[2] & 0x01) << 2) |
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((pattern_index[1] & 0x01) << 1) |
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((pattern_index[0] & 0x01) << 0) |
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palette_offset;
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++offset;
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++tile_offset;
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pattern >>= 1;
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}
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} else {
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for(int c = 0; c < length; ++c) {
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colour_buffer[offset] =
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colour_buffer[tile_offset] =
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((pattern_index[3] & 0x80) >> 4) |
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((pattern_index[2] & 0x80) >> 5) |
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((pattern_index[1] & 0x80) >> 6) |
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((pattern_index[0] & 0x80) >> 7) |
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palette_offset;
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++offset;
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++tile_offset;
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pattern <<= 1;
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}
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}
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