From 7680cbf9c337f1a4ff9530fc38cc2e2d3fa36fd5 Mon Sep 17 00:00:00 2001 From: Thomas Harte Date: Mon, 23 Jan 2017 20:26:57 -0500 Subject: [PATCH] Testing this Markdown implementation for image sizing support. --- README.md | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 57edfc0ac..391d8f2a5 100644 --- a/README.md +++ b/README.md @@ -30,9 +30,13 @@ Similar effort is put into audio generation. If the real machine normally genera If your machine has a 4k monitor and a 96Khz audio output? Then you'll get a 4k rendering of a composite display and, assuming the emulated machine produces source audio at or above 96Khz, 96,000 individual distinct audio samples a second. Interlaced video also works and looks much as it always did on those machines that produce it. -![The Electron start screen, with a classic 1:1 pixel emulation](READMEImages/NaiveElectron.png) ![The Electron start screen, decoded from an interlaced composite feed](READMEImages/CompositeElectron.png) +### Samples + +![The Electron start screen, with a classic 1:1 pixel emulation](READMEImages/NaiveElectron.png) -> ![The Electron start screen, decoded from an interlaced composite feed](READMEImages/CompositeElectron.png) + +![Repton title screen, interlaced](READMEImages/ReptonInterlaced.gif =20) + -![Repton, interlaced](READMEImages/ReptonInterlaced.gif) ## Low Latency