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https://github.com/TomHarte/CLK.git
synced 2024-12-27 01:31:42 +00:00
Moves ownership of the scan and line buffers out of the BufferingScanTarget.
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@ -79,6 +79,9 @@ ScanTarget::ScanTarget(GLuint target_framebuffer, float output_gamma) :
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unprocessed_line_texture_(LineBufferWidth, LineBufferHeight, UnprocessedLineBufferTextureUnit, GL_NEAREST, false),
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full_display_rectangle_(-1.0f, -1.0f, 2.0f, 2.0f) {
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set_scan_buffer(scan_buffer_.data(), scan_buffer_.size());
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set_line_buffer(line_buffer_.data(), line_metadata_buffer_.data(), line_buffer_.size());
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// Allocate space for the scans and lines.
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allocate_buffer(scan_buffer_, scan_buffer_name_, scan_vertex_array_);
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allocate_buffer(line_buffer_, line_buffer_name_, line_vertex_array_);
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@ -253,7 +256,7 @@ void ScanTarget::update(int, int output_height) {
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1 + area.end.write_area_y - area.start.write_area_y,
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formatForDepth(write_area_data_size()),
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GL_UNSIGNED_BYTE,
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&write_area_texture_[size_t(TextureAddress(0, area.start.write_area_y)) * write_area_data_size()]);
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&write_area_texture_[size_t(area.start.write_area_y * WriteAreaWidth) * write_area_data_size()]);
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} else {
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// The circular buffer wrapped around; submit the data from the read pointer to the end of
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// the buffer and from the start of the buffer to the submit pointer.
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@ -264,7 +267,7 @@ void ScanTarget::update(int, int output_height) {
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WriteAreaHeight - area.start.write_area_y,
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formatForDepth(write_area_data_size()),
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GL_UNSIGNED_BYTE,
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&write_area_texture_[size_t(TextureAddress(0, area.start.write_area_y)) * write_area_data_size()]);
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&write_area_texture_[size_t(area.start.write_area_y * WriteAreaWidth) * write_area_data_size()]);
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test_gl(glTexSubImage2D,
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GL_TEXTURE_2D, 0,
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0, 0,
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@ -51,6 +51,9 @@ class ScanTarget: public Outputs::Display::BufferingScanTarget {
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void update(int output_width, int output_height);
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private:
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static constexpr int LineBufferWidth = 2048;
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static constexpr int LineBufferHeight = 2048;
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#ifndef NDEBUG
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struct OpenGLVersionDumper {
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OpenGLVersionDumper() {
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@ -146,8 +149,11 @@ class ScanTarget: public Outputs::Display::BufferingScanTarget {
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*/
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bool is_soft_display_type();
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// Storage for the write area.
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// Storage for the various buffers.
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std::vector<uint8_t> write_area_texture_;
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std::array<Scan, 16384> scan_buffer_;
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std::array<Line, LineBufferHeight> line_buffer_;
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std::array<LineMetadata, LineBufferHeight> line_metadata_buffer_;
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};
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}
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@ -14,6 +14,7 @@
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#define TextureAddressGetY(v) uint16_t((v) >> 11)
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#define TextureAddressGetX(v) uint16_t((v) & 0x7ff)
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#define TextureSub(a, b) (((a) - (b)) & 0x3fffff)
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#define TextureAddress(x, y) (((y) << 11) | (x))
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using namespace Outputs::Display;
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@ -162,7 +163,7 @@ void BufferingScanTarget::announce(Event event, bool is_visible, const Outputs::
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}
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// Attempt to allocate a new line; note allocation failure if necessary.
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const auto next_line = uint16_t((write_pointers_.line + 1) % LineBufferHeight);
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const auto next_line = uint16_t((write_pointers_.line + 1) % line_buffer_size_);
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if(next_line == read_pointers.line) {
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allocation_has_failed_ = true;
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active_line_ = nullptr;
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@ -229,7 +230,7 @@ Outputs::Display::ScanTarget::Scan *BufferingScanTarget::begin_scan() {
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const auto read_pointers = read_pointers_.load();
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// Advance the pointer.
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const auto next_write_pointer = decltype(write_pointers_.scan_buffer)((write_pointers_.scan_buffer + 1) % scan_buffer_.size());
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const auto next_write_pointer = decltype(write_pointers_.scan_buffer)((write_pointers_.scan_buffer + 1) % scan_buffer_size_);
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// Check whether that's too many.
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if(next_write_pointer == read_pointers.scan_buffer) {
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@ -298,3 +299,14 @@ void BufferingScanTarget::perform(const std::function<void(void)> &function) {
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function();
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is_updating_.clear(std::memory_order_release);
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}
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void BufferingScanTarget::set_scan_buffer(Scan *buffer, size_t size) {
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scan_buffer_ = buffer;
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scan_buffer_size_ = size;
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}
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void BufferingScanTarget::set_line_buffer(Line *line_buffer, LineMetadata *metadata_buffer, size_t size) {
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line_buffer_ = line_buffer;
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line_metadata_buffer_ = metadata_buffer;
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line_buffer_size_ = size;
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}
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@ -18,8 +18,6 @@
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#include <mutex>
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#include <vector>
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#define TextureAddress(x, y) (((y) << 11) | (x))
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namespace Outputs {
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namespace Display {
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@ -45,9 +43,6 @@ class BufferingScanTarget: public Outputs::Display::ScanTarget {
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static constexpr int WriteAreaWidth = 2048;
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static constexpr int WriteAreaHeight = 2048;
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static constexpr int LineBufferWidth = 2048;
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static constexpr int LineBufferHeight = 2048;
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BufferingScanTarget();
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// This is included because it's assumed that scan targets will want to expose one.
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@ -93,22 +88,23 @@ class BufferingScanTarget: public Outputs::Display::ScanTarget {
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bool previous_frame_was_complete;
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};
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/// Sets the area of memory to use as a scan buffer.
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void set_scan_buffer(Scan *buffer, size_t size);
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/// Sets the area of memory to use as line and line metadata buffers.
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void set_line_buffer(Line *line_buffer, LineMetadata *metadata_buffer, size_t size);
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// These are safe to read only within a `perform` block.
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// TODO: can I do better than that?
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Modals modals_;
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bool modals_are_dirty_ = false;
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/// Maintains a buffer of the most recent scans.
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// TODO: have the owner supply buffers and sizes.
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// That'll allow owners to place this in shared video memory if possible.
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std::array<Scan, 16384> scan_buffer_;
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std::array<Line, LineBufferHeight> line_buffer_;
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std::array<LineMetadata, LineBufferHeight> line_metadata_buffer_;
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// Used by subclasses to set a new base address for the texture.
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// When called this will flush all existing data and load up the
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// new data size.
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/// Sets a new base address for the texture.
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/// When called this will flush all existing data and load up the
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/// new data size.
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void set_write_area(uint8_t *base);
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/// @returns The number of bytes per input sample, as per the latest modals.
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size_t write_area_data_size() const;
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/// Defines a segment of data now ready for output, consisting of start and endpoints for:
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@ -130,9 +126,12 @@ class BufferingScanTarget: public Outputs::Display::ScanTarget {
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Endpoint start, end;
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};
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void perform(const std::function<void(const OutputArea &)> &);
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void perform(const std::function<void(void)> &);
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/// Performs @c action ensuring that no other @c perform actions, or any
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/// change to modals, occurs simultaneously.
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void perform(const std::function<void(void)> &action);
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/// Acts as per void(void) @c perform but also dequeues all latest available video output.
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void perform(const std::function<void(const OutputArea &)> &);
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private:
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// ScanTarget overrides.
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@ -205,6 +204,15 @@ class BufferingScanTarget: public Outputs::Display::ScanTarget {
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/// A pointer to the next thing that should be provided to the caller for data.
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PointerSet write_pointers_;
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// The owner-supplied scan buffer and size.
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Scan *scan_buffer_ = nullptr;
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size_t scan_buffer_size_ = 0;
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// The owner-supplied line buffer and size.
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Line *line_buffer_ = nullptr;
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LineMetadata *line_metadata_buffer_ = nullptr;
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size_t line_buffer_size_ = 0;
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};
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