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Slightly adjusts pixel output time.

i.e. respective to reading; sprite collision times now seem correct.
This commit is contained in:
Thomas Harte 2018-10-22 19:58:33 -04:00
parent 6ab30e9cac
commit 7855145ebd

View File

@ -76,7 +76,7 @@ Base::Base(Personality p) :
// This is definitely correct for the TMS; more research may be
// necessary for the other implemented VDPs.
read_pointer_.row = 0;
read_pointer_.column = 342 - 10; // i.e. 10 cycles behind the write pointer.
read_pointer_.column = 342 - 11; // i.e. 11 cycles behind the write pointer.
write_pointer_.row = 1;
write_pointer_.column = 0;
}