1
0
mirror of https://github.com/TomHarte/CLK.git synced 2024-11-22 12:33:29 +00:00

Allows machines to declare a preference for logical input.

It's only a preference, and the Apple II does prefer it.
This commit is contained in:
Thomas Harte 2020-11-27 21:00:48 -05:00
parent a4ab5b0b49
commit 79ef026b93
3 changed files with 14 additions and 8 deletions

View File

@ -808,6 +808,10 @@ template <Analyser::Static::AppleII::Target::Model model> class ConcreteMachine:
open_apple_is_pressed_ = closed_apple_is_pressed_ = key_is_down_ = false;
}
bool prefers_logical_input() final {
return true;
}
bool set_key_pressed(Key key, char value, bool is_pressed) final {
// If no ASCII value is supplied, look for a few special cases.
switch(key) {

View File

@ -32,6 +32,11 @@ struct KeyActions {
Instructs that all keys should now be treated as released.
*/
virtual void clear_all_keys() {}
/*!
Indicates whether a machine most naturally accepts logical rather than physical input.
*/
virtual bool prefers_logical_input() { return false; }
};
/*!

View File

@ -783,8 +783,10 @@ int main(int argc, char *argv[]) {
}
}
// Check whether a 'logical' keyboard has been requested.
const bool logical_keyboard = arguments.selections.find("logical-keyboard") != arguments.selections.end();
// Check whether a 'logical' keyboard has been requested, or the machine would prefer one anyway.
const bool logical_keyboard =
(arguments.selections.find("logical-keyboard") != arguments.selections.end()) ||
(machine->keyboard_machine() && machine->keyboard_machine()->prefers_logical_input());
if(logical_keyboard) {
SDL_StartTextInput();
}
@ -1162,13 +1164,8 @@ int main(int argc, char *argv[]) {
} else {
// This is a slightly terrible way of obtaining a symbol for the key, e.g. for letters it will always return
// the capital letter version, at least empirically. But it'll have to do for now.
//
// TODO: ideally have a keyboard machine declare whether it wants either key events or text input? But that
// doesn't match machines like the IIe that, to some extent, expose both. So then eliding as attempted above,
// and keeping ephemeral track of which symbols have been tied to which keys for the benefit of future key up
// events is probably the way forward?
const char *key_name = SDL_GetKeyName(keypress.keycode);
if(keyboard_machine->get_keyboard().set_key_pressed(key, key_name[0], keypress.is_down)) {
if(keyboard_machine->get_keyboard().set_key_pressed(key, (strlen(key_name) == 1) ? key_name[0] : 0, keypress.is_down)) {
continue;
}
}