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Both pathways start with a buffer that clears to black. So no need to keep going on about it.

This commit is contained in:
Thomas Harte 2016-11-16 11:12:08 +08:00
parent f63e849092
commit 7a737e0790

View File

@ -272,7 +272,6 @@ void OpenGLOutputBuilder::draw_frame(unsigned int output_width, unsigned int out
// all drawing will be from the source vertex array and without blending
glBindVertexArray(source_vertex_array);
glDisable(GL_BLEND);
glClearColor(active_pipeline->clear_colour[0], active_pipeline->clear_colour[1], active_pipeline->clear_colour[2], 1.0);
while(active_pipeline->target)
{