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Both pathways start with a buffer that clears to black. So no need to keep going on about it.
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@ -272,7 +272,6 @@ void OpenGLOutputBuilder::draw_frame(unsigned int output_width, unsigned int out
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// all drawing will be from the source vertex array and without blending
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glBindVertexArray(source_vertex_array);
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glDisable(GL_BLEND);
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glClearColor(active_pipeline->clear_colour[0], active_pipeline->clear_colour[1], active_pipeline->clear_colour[2], 1.0);
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while(active_pipeline->target)
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{
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