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Corrects tile plotting window and eliminates a redundant local.
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@ -715,7 +715,6 @@ void Base::draw_tms_text(int start, int end) {
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void Base::draw_sms(int start, int end) {
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int colour_buffer[256];
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const bool is_end = end == 256;
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/*
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Add extra border for any pixels that fall before the fine scroll.
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@ -725,8 +724,10 @@ void Base::draw_sms(int start, int end) {
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for(int c = start; c < (master_system_.horizontal_scroll & 7); ++c) {
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colour_buffer[c] = 16 + background_colour_;
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}
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tile_start -= master_system_.horizontal_scroll & 7;
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tile_end -= master_system_.horizontal_scroll & 7;
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// Remove the border area from that to which tiles will be drawn.
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tile_start = std::max(start - (master_system_.horizontal_scroll & 7), 0);
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tile_end = std::max(end - (master_system_.horizontal_scroll & 7), 0);
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}
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@ -838,7 +839,7 @@ void Base::draw_sms(int start, int end) {
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// If the VDP is set to hide the left column and this is the final call that'll come
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// this line, hide it.
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if(is_end) {
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if(end == 256) {
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if(master_system_.hide_left_column) {
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pixel_origin_[0] = pixel_origin_[1] = pixel_origin_[2] = pixel_origin_[3] =
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pixel_origin_[4] = pixel_origin_[5] = pixel_origin_[6] = pixel_origin_[7] =
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