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Removed last mentions of 'lateral'.
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@ -18,7 +18,6 @@ namespace {
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{
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{"position", 0},
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{"srcCoordinates", 1},
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{"lateral", 2},
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{nullptr}
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};
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}
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@ -33,7 +32,6 @@ std::unique_ptr<OutputShader> OutputShader::make_shader(const char *fragment_met
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"in vec2 position;"
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"in vec2 srcCoordinates;"
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// "in float lateral;"
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"uniform vec2 boundsOrigin;"
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"uniform vec2 boundsSize;"
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