From 7c29c3a9444aa84945bba3149122b9b915ac6681 Mon Sep 17 00:00:00 2001 From: Thomas Harte Date: Sat, 28 Nov 2020 17:13:18 -0500 Subject: [PATCH] Given that `lineCompositeAmplitude` is not normalised, ups threshold. --- Outputs/OpenGL/ScanTargetGLSLFragments.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Outputs/OpenGL/ScanTargetGLSLFragments.cpp b/Outputs/OpenGL/ScanTargetGLSLFragments.cpp index d83f6814a..4bc4a50f5 100644 --- a/Outputs/OpenGL/ScanTargetGLSLFragments.cpp +++ b/Outputs/OpenGL/ScanTargetGLSLFragments.cpp @@ -341,7 +341,7 @@ std::unique_ptr ScanTarget::conversion_shader() const { vertex_shader += "compositeAngle = (mix(startCompositeAngle, endCompositeAngle, lateral) / 32.0) * 3.141592654;" "compositeAmplitude = lineCompositeAmplitude / 255.0;" - "oneOverCompositeAmplitude = mix(0.0, 255.0 / lineCompositeAmplitude, step(0.01, lineCompositeAmplitude));"; + "oneOverCompositeAmplitude = mix(0.0, 255.0 / lineCompositeAmplitude, step(0.95, lineCompositeAmplitude));"; } vertex_shader +=