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Increase precision of phase interpolation.
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@ -91,8 +91,8 @@ struct Line {
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struct SourceInterpolator {
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float4 position [[position]];
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float2 textureCoordinates;
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half unitColourPhase; // i.e. one unit per circle.
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half colourPhase; // i.e. 2*pi units per circle, just regular radians.
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float unitColourPhase; // i.e. one unit per circle.
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float colourPhase; // i.e. 2*pi units per circle, just regular radians.
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half colourAmplitude [[flat]];
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};
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