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Switches to a target-centric view of shadowing.
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@ -234,11 +234,8 @@ class MemoryMap {
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}
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void set_speed_register(uint8_t value) {
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const uint8_t diff = value ^ speed_register_;
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speed_register_ = value;
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if(diff & 0x10) {
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set_shadowing();
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}
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enable_all_pages_shadowing = speed_register_ & 0x10;
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}
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void set_state_register(uint8_t value) {
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@ -432,8 +429,6 @@ class MemoryMap {
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//
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// Completely distinct from the auxiliary and language card switches.
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void set_shadowing() {
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const bool inhibit_all_pages = !(speed_register_ & 0x10);
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// Disables shadowing for the region starting from @c zone if @c flag is true;
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// otherwise enables it.
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#define apply(disable, zone) \
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@ -455,26 +450,19 @@ class MemoryMap {
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// The interpretations of how the overlapping high-res and super high-res inhibit
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// bits apply used below is taken from The Apple IIgs Technical Reference, P. 178.
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constexpr int shadow_shift = 10;
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constexpr int auxiliary_offset = 0x10000 >> shadow_shift;
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// Text Page 1, main and auxiliary — $0400–$0800.
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apply(shadow_register_ & 0x01, 0x0004);
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apply(shadow_register_ & 0x01, 0x0104);
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// apply((shadow_register_ & 0x01) || inhibit_all_pages, 0x0204); // All other pages uses the same shadowing flags.
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// apply((shadow_register_ & 0x01) || inhibit_all_pages, 0x0304);
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assert_is_region(0x004, 0x008);
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assert_is_region(0x104, 0x108);
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assert_is_region(0x204, 0x208);
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assert_is_region(0x304, 0x308);
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for(size_t c = 0x0400 >> shadow_shift; c < 0x0800 >> shadow_shift; c++) {
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is_shadowed[c] = is_shadowed[c+auxiliary_offset] = !(shadow_register_ & 0x01);
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}
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// Text Page 2, main and auxiliary — 0x0800–0x0c00.
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// TODO: on a ROM03 machine only.
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apply(shadow_register_ & 0x20, 0x0008);
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apply(shadow_register_ & 0x20, 0x0108);
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apply((shadow_register_ & 0x20) || inhibit_all_pages, 0x0208);
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apply((shadow_register_ & 0x20) || inhibit_all_pages, 0x0308);
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assert_is_region(0x008, 0x00c);
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assert_is_region(0x108, 0x10c);
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assert_is_region(0x208, 0x20c);
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assert_is_region(0x308, 0x30c);
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for(size_t c = 0x0800 >> shadow_shift; c < 0x0c00 >> shadow_shift; c++) {
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is_shadowed[c] = is_shadowed[c+auxiliary_offset] = !(shadow_register_ & 0x20);
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}
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// Hi-res graphics Page 1, main and auxiliary — $2000–$4000;
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// also part of the super high-res graphics page on odd pages.
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@ -485,33 +473,24 @@ class MemoryMap {
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// Odd test:
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// (high-res graphics inhibit or auxiliary high res graphics inhibit) _and_ (super high-res inhibit).
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//
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apply(shadow_register_ & 0x02, 0x0020);
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apply((shadow_register_ & 0x12) && (shadow_register_ & 0x08), 0x0120);
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apply((shadow_register_ & 0x02) || inhibit_all_pages, 0x0220);
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apply(((shadow_register_ & 0x12) && (shadow_register_ & 0x08)) || inhibit_all_pages, 0x0320);
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assert_is_region(0x020, 0x040);
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assert_is_region(0x120, 0x140);
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assert_is_region(0x220, 0x240);
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assert_is_region(0x320, 0x340);
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for(size_t c = 0x2000 >> shadow_shift; c < 0x4000 >> shadow_shift; c++) {
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is_shadowed[c] = !(shadow_register_ & 0x02);
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is_shadowed[c+auxiliary_offset] = !(shadow_register_ & 0x12);
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}
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// Hi-res graphics Page 2, main and auxiliary — $4000–$6000;
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// also part of the super high-res graphics page.
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//
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// Test applied: much like that for page 1.
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apply(shadow_register_ & 0x04, 0x0040);
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apply((shadow_register_ & 0x14) && (shadow_register_ & 0x08), 0x0140);
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apply((shadow_register_ & 0x04) || inhibit_all_pages, 0x0240);
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apply(((shadow_register_ & 0x14) && (shadow_register_ & 0x08)) || inhibit_all_pages, 0x0340);
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assert_is_region(0x040, 0x060);
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assert_is_region(0x140, 0x160);
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assert_is_region(0x240, 0x260);
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assert_is_region(0x340, 0x360);
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for(size_t c = 0x4000 >> shadow_shift; c < 0x6000 >> shadow_shift; c++) {
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is_shadowed[c] = !(shadow_register_ & 0x04);
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is_shadowed[c+auxiliary_offset] = !(shadow_register_ & 0x14);
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}
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// Residue of Super Hi-Res — $6000–$a000 (odd pages only).
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apply(shadow_register_ & 0x08, 0x0160);
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apply((shadow_register_ & 0x08) || inhibit_all_pages, 0x0360);
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assert_is_region(0x160, 0x1a0);
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assert_is_region(0x360, 0x3a0);
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for(size_t c = 0x6000 >> shadow_shift; c < 0xa000 >> shadow_shift; c++) {
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is_shadowed[c+auxiliary_offset] = !(shadow_register_ & 0x08);
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}
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#undef apply
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}
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@ -566,6 +545,23 @@ class MemoryMap {
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set_shadowing();
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}
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void print_state() {
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uint8_t region = region_map[0];
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uint32_t start = 0;
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for(uint32_t top = 0; top < 65536; top++) {
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if(region_map[top] == region) continue;
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printf("%06x -> %06x\t", start, top << 8);
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printf("%c%c\n",
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(regions[region_map[top] - 1].flags & Region::Is1Mhz) ? '1' : '-',
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(regions[region_map[top] - 1].flags & Region::IsIO) ? 'x' : '-'
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);
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start = top << 8;
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region = region_map[top];
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}
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}
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#undef assert_is_region
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public:
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@ -586,29 +582,38 @@ class MemoryMap {
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uint8_t flags = 0;
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enum Flag: uint8_t {
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IsShadowed = 1 << 0, // Writes should be shadowed to [end of RAM - 128kb + base offset].
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Is1Mhz = 1 << 1, // Both reads and writes should be synchronised with the 1Mhz clock.
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IsIO = 1 << 2, // Indicates that this region should be checked for soft switches, registers, etc;
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// usurps the shadowed flags.
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Is1Mhz = 1 << 0, // Both reads and writes should be synchronised with the 1Mhz clock.
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IsIO = 1 << 1, // Indicates that this region should be checked for soft switches, registers, etc.
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};
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};
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std::array<Region, 64> regions; // The assert above ensures that this is large enough; there's no
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// doctrinal reason for it to be whatever size it is now, just
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// adjust as required.
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// Contains a flag for every page in the final 128kb of memory, indicating whether it is
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// currently subject to shadowing.
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std::bitset<128> is_shadowed;
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bool enable_all_pages_shadowing = true;
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};
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// TODO: branching below on region.read/write is predicated on the idea that extra scratch space
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// would be less efficient. Verify that?
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#define MemoryMapRegion(map, address) map.regions[map.region_map[address >> 8]]
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#define MemoryMapRead(region, address, value) *value = region.read ? region.read[address] : 0xff
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// TODO: somehow eliminate bank 0/1 conditional in IsShadowed.
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#define MemoryMapRegion(map, address) map.regions[map.region_map[address >> 8]]
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#define IsShadowed(map, region, address) map.is_shadowed[((®ion.write[address] - map.ram_base) >> 10) & 127] && (map.enable_all_pages_shadowing || (address < 0x2'0000))
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#define MemoryMapRead(region, address, value) *value = region.read ? region.read[address] : 0xff
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#define MemoryMapWrite(map, region, address, value) \
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if(region.write) { \
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region.write[address] = *value; \
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const auto is_shadowed = region.flags & MemoryMap::Region::IsShadowed; \
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map.shadow_base[is_shadowed][(®ion.write[address] - map.ram_base) & map.shadow_mask[is_shadowed]] = *value; \
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const bool _mm_is_shadowed = IsShadowed(map, region, address); \
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map.shadow_base[is_shadowed][(®ion.write[address] - map.ram_base) & map.shadow_mask[_mm_is_shadowed]] = *value; \
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}
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// const auto is_shadowed = region.flags & MemoryMap::Region::IsShadowed; \
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// map.shadow_base[is_shadowed][(®ion.write[address] - map.ram_base) & map.shadow_mask[is_shadowed]] = *value; \
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// Quick notes on ::IsShadowed contortions:
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//
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// The objective is to support shadowing:
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