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https://github.com/TomHarte/CLK.git
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Simplify: (i) repetitive type for TaskList
; (ii) unnecessary unique_ptr
.
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@ -12,47 +12,47 @@ using namespace Concurrency;
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AsyncTaskQueue::AsyncTaskQueue()
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#ifndef USE_GCD
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: should_destruct_(false)
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#endif
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{
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#ifdef USE_GCD
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serial_dispatch_queue_ = dispatch_queue_create("com.thomasharte.clocksignal.asyntaskqueue", DISPATCH_QUEUE_SERIAL);
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:
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should_destruct_(false),
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thread_([this] () {
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while(!should_destruct_) {
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std::function<void(void)> next_function;
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// Take lock, check for a new task.
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std::unique_lock lock(queue_mutex_);
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if(!pending_tasks_.empty()) {
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next_function = pending_tasks_.front();
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pending_tasks_.pop_front();
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}
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if(next_function) {
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// If there is a task, release lock and perform it.
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lock.unlock();
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next_function();
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} else {
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// If there isn't a task, atomically block on the processing condition and release the lock
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// until there's something pending (and then release it again via scope).
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processing_condition_.wait(lock);
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}
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}
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})
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#else
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thread_ = std::make_unique<std::thread>([this]() {
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while(!should_destruct_) {
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std::function<void(void)> next_function;
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// Take lock, check for a new task
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std::unique_lock lock(queue_mutex_);
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if(!pending_tasks_.empty()) {
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next_function = pending_tasks_.front();
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pending_tasks_.pop_front();
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}
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if(next_function) {
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// If there is a task, release lock and perform it
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lock.unlock();
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next_function();
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} else {
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// If there isn't a task, atomically block on the processing condition and release the lock
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// until there's something pending (and then release it again via scope)
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processing_condition_.wait(lock);
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}
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}
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});
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: serial_dispatch_queue_(dispatch_queue_create("com.thomasharte.clocksignal.asyntaskqueue", DISPATCH_QUEUE_SERIAL))
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#endif
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}
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{}
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AsyncTaskQueue::~AsyncTaskQueue() {
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#ifdef USE_GCD
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flush();
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dispatch_release(serial_dispatch_queue_);
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serial_dispatch_queue_ = nullptr;
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#else
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// Set should destruct, and then give the thread a bit of a nudge
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// via an empty enqueue.
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should_destruct_ = true;
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enqueue([](){});
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thread_->join();
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thread_.reset();
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// Wait for the thread safely to terminate.
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thread_.join();
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#endif
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}
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@ -88,7 +88,7 @@ DeferringAsyncTaskQueue::~DeferringAsyncTaskQueue() {
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void DeferringAsyncTaskQueue::defer(std::function<void(void)> function) {
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if(!deferred_tasks_) {
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deferred_tasks_ = std::make_unique<std::list<std::function<void(void)>>>();
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deferred_tasks_ = std::make_unique<TaskList>();
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}
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deferred_tasks_->push_back(function);
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}
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@ -96,7 +96,7 @@ void DeferringAsyncTaskQueue::defer(std::function<void(void)> function) {
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void DeferringAsyncTaskQueue::perform() {
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if(!deferred_tasks_) return;
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enqueue([deferred_tasks_raw = deferred_tasks_.release()] {
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std::unique_ptr<std::list<std::function<void(void)>>> deferred_tasks(deferred_tasks_raw);
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std::unique_ptr<TaskList> deferred_tasks(deferred_tasks_raw);
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for(const auto &function : *deferred_tasks) {
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function();
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}
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@ -23,6 +23,8 @@
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namespace Concurrency {
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using TaskList = std::list<std::function<void(void)>>;
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/*!
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An async task queue allows a caller to enqueue void(void) functions. Those functions are guaranteed
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to be performed serially and asynchronously from the caller. A caller may also request to flush,
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@ -51,12 +53,12 @@ class AsyncTaskQueue {
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#ifdef USE_GCD
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dispatch_queue_t serial_dispatch_queue_;
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#else
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std::unique_ptr<std::thread> thread_;
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std::mutex queue_mutex_;
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std::list<std::function<void(void)>> pending_tasks_;
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std::condition_variable processing_condition_;
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std::atomic_bool should_destruct_;
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std::condition_variable processing_condition_;
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std::mutex queue_mutex_;
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TaskList pending_tasks_;
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std::thread thread_;
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#endif
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};
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@ -93,7 +95,7 @@ class DeferringAsyncTaskQueue: public AsyncTaskQueue {
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void flush();
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private:
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std::unique_ptr<std::list<std::function<void(void)>>> deferred_tasks_;
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std::unique_ptr<TaskList> deferred_tasks_;
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};
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}
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