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Composite angles are signed.
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@@ -514,14 +514,15 @@ std::unique_ptr<Shader> ScanTarget::composition_shader() const {
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)x";
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std::string fragment_shader =
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"#version 150\n"
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R"x(#version 150
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"out vec4 fragColour;"
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"in vec2 textureCoordinate;"
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out vec4 fragColour;
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in vec2 textureCoordinate;
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"uniform usampler2D textureName;"
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uniform usampler2D textureName;
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"void main(void) {";
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void main(void) {
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)x";
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switch(modals.input_data_type) {
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case InputDataType::Luminance1:
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