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Switch to std::swap_ranges.
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@@ -94,7 +94,6 @@ private:
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GLuint line_buffer_name_ = 0, line_vertex_array_ = 0;
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template <typename T> void allocate_buffer(const T &array, GLuint &buffer_name, GLuint &vertex_array_name);
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template <typename T> void patch_buffer(const T &array, GLuint target, uint16_t submit_pointer, uint16_t read_pointer);
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GLuint write_area_texture_name_ = 0;
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bool texture_exists_ = false;
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