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Picked appropriate new-world values for various buffers.
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@ -37,11 +37,11 @@ const GLsizei InputBufferBuilderHeight = 1024;
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// This is the size of the intermediate buffers used during composite to RGB conversion
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const GLsizei IntermediateBufferWidth = 2048;
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const GLsizei IntermediateBufferHeight = 1024;
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const GLsizei IntermediateBufferHeight = 2048;
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// Some internal buffer sizes
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const GLsizeiptr OutputVertexBufferDataSize = 5990400; // a multiple of 6 * OutputVertexSize
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const GLsizeiptr SourceVertexBufferDataSize = 8736000; // a multiple of 2 * SourceVertexSize
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const GLsizeiptr OutputVertexBufferDataSize = 44928; // a multiple of 6 * OutputVertexSize
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const GLsizeiptr SourceVertexBufferDataSize = 29952; // a multiple of 2 * SourceVertexSize
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}
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}
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@ -374,8 +374,8 @@ void OpenGLOutputBuilder::draw_frame(unsigned int output_width, unsigned int out
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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glViewport(0, 0, (GLsizei)output_width, (GLsizei)output_height);
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glClear(GL_COLOR_BUFFER_BIT);
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framebuffer->draw((float)output_width / (float)output_height);
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// compositeTexture->draw((float)output_width / (float)output_height);
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// framebuffer->draw((float)output_width / (float)output_height);
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compositeTexture->draw((float)output_width / (float)output_height);
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// drawing commands having been issued, reclaim the array buffer pointer
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glBindBuffer(GL_ARRAY_BUFFER, output_array_buffer);
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