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Slow steps towards switching to line output.
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@@ -90,7 +90,7 @@ ScanTarget::ScanTarget() :
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glBindVertexArray(scan_vertex_array_);
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glBindBuffer(GL_ARRAY_BUFFER, scan_buffer_name_);
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test_shader_.reset(new Shader(
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globals(ShaderType::Scan),
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glsl_globals(ShaderType::Scan) + glsl_default_vertex_shader(ShaderType::Scan),
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"#version 150\n"
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"out vec4 fragColour;"
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"void main(void) {"
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@@ -356,9 +356,8 @@ void ScanTarget::draw() {
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// TEST: draw all scans.
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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glBindVertexArray(scan_vertex_array_);
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test_shader_->bind();
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glDrawArraysInstanced(GL_TRIANGLE_STRIP, 0, 4, GLsizei(scan_buffer_.size()));
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// Rectangle rect(-0.8f, -0.8f, 1.6f, 1.6f);
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// rect.draw(1, 1, 0);
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}
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