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Switches to more coherent logic about buffer sizing.

This commit is contained in:
Thomas Harte 2019-03-06 19:19:30 -05:00
parent 7441e3f4c5
commit 84422676cb

View File

@ -562,11 +562,10 @@ void ScanTarget::update(int output_width, int output_height) {
resolution_reduction_level_ = 1;
output_height_ = output_height;
}
const int min_framebuffer_height = (resolution_reduction_level_ > 1) ? 2160 / resolution_reduction_level_ : std::numeric_limits<int>::max();
// Ensure the accumulation buffer is properly sized, allowing for the metrics object's
// feelings about whether too high a resolution is being used.
int framebuffer_height = std::min(output_height / resolution_reduction_level_, min_framebuffer_height);
const int framebuffer_height = std::max(output_height / resolution_reduction_level_, std::min(540, output_height));
const int proportional_width = (framebuffer_height * 4) / 3;
const bool did_create_accumulation_texture = !accumulation_texture_ || ( (accumulation_texture_->get_width() != proportional_width || accumulation_texture_->get_height() != framebuffer_height));
if(did_create_accumulation_texture) {