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Adds a low-pass filter to the Apple II's audio.
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@ -139,6 +139,9 @@ class ConcreteMachine:
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// decision to sample it at seven times the CPU clock (plus stretches).
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speaker_.set_input_rate(static_cast<float>(master_clock / (2.0 * static_cast<float>(audio_divider))));
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// Apply a 10Khz low-pass filter. This was picked by ear.
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speaker_.set_high_frequency_cutoff(10000);
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// Also, start with randomised memory contents.
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Memory::Fuzz(ram_, sizeof(ram_));
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}
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