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Rewrites the best-effort updater to try to get better thread affinity.
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@ -12,61 +12,90 @@
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using namespace Concurrency;
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BestEffortUpdater::BestEffortUpdater() {
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// ATOMIC_FLAG_INIT isn't necessarily safe to use, so establish default state by other means.
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update_is_ongoing_.clear();
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}
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BestEffortUpdater::BestEffortUpdater() :
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update_thread_([this]() {
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this->update_loop();
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}) {}
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BestEffortUpdater::~BestEffortUpdater() {
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// Don't allow further deconstruction until the task queue is stopped.
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// Sever the delegate now, as soon as possible, then wait for any
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// pending tasks to finish.
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set_delegate(nullptr);
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flush();
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// Wind up the update thread.
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should_quit_ = true;
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update();
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update_thread_.join();
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}
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void BestEffortUpdater::update() {
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// Perform an update only if one is not currently ongoing.
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if(!update_is_ongoing_.test_and_set()) {
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async_task_queue_.enqueue([this]() {
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// Get time now using the highest-resolution clock provided by the implementation, and determine
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// the duration since the last time this section was entered.
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const std::chrono::time_point<std::chrono::high_resolution_clock> now = std::chrono::high_resolution_clock::now();
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const auto elapsed = now - previous_time_point_;
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previous_time_point_ = now;
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// Bump the requested target time and set the update requested flag.
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{
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std::lock_guard<decltype(update_mutex_)> lock(update_mutex_);
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has_skipped_ = update_requested_;
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update_requested_ = true;
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target_time_ = std::chrono::high_resolution_clock::now();
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}
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update_condition_.notify_one();
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}
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if(has_previous_time_point_) {
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// If the duration is valid, convert it to integer cycles, maintaining a rolling error and call the delegate
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// if there is one. Proceed only if the number of cycles is positive, and cap it to the per-second maximum as
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// it's possible this is an adjustable clock so be ready to swallow unexpected adjustments.
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void BestEffortUpdater::update_loop() {
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while(true) {
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std::unique_lock<decltype(update_mutex_)> lock(update_mutex_);
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is_updating_ = false;
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// Wait to be signalled.
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update_condition_.wait(lock, [this]() -> bool {
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return update_requested_;
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});
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// Possibly this signalling really means 'quit'.
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if(should_quit_) return;
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// Note update started, crib the target time.
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auto target_time = target_time_;
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update_requested_ = false;
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// If this was actually the first update request, silently swallow it.
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if(!has_previous_time_point_) {
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has_previous_time_point_ = true;
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previous_time_point_ = target_time;
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continue;
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}
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// Release the lock on requesting new updates.
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is_updating_ = true;
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lock.unlock();
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// Calculate period from previous time to now.
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const auto elapsed = target_time - previous_time_point_;
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previous_time_point_ = target_time;
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// Invoke the delegate, if supplied, in order to run.
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const int64_t integer_duration = std::chrono::duration_cast<std::chrono::nanoseconds>(elapsed).count();
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if(integer_duration > 0) {
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if(delegate_) {
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const auto delegate = delegate_.load();
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if(delegate) {
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// Cap running at 1/5th of a second, to avoid doing a huge amount of work after any
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// brief system interruption.
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const double duration = std::min(static_cast<double>(integer_duration) / 1e9, 0.2);
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delegate_->update(this, duration, has_skipped_);
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}
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const double duration = std::min(double(integer_duration) / 1e9, 0.2);
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delegate->update(this, duration, has_skipped_);
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has_skipped_ = false;
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}
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} else {
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has_previous_time_point_ = true;
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}
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// Allow furthers updates to occur.
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update_is_ongoing_.clear();
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});
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} else {
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async_task_queue_.enqueue([this]() {
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has_skipped_ = true;
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});
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}
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}
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void BestEffortUpdater::flush() {
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async_task_queue_.flush();
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// Spin lock; this is allowed to be slow.
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while(true) {
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std::lock_guard<decltype(update_mutex_)> lock(update_mutex_);
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if(!is_updating_) return;
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}
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}
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void BestEffortUpdater::set_delegate(Delegate *const delegate) {
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async_task_queue_.enqueue([this, delegate]() {
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delegate_ = delegate;
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});
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delegate_.store(delegate);
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}
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@ -11,8 +11,10 @@
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#include <atomic>
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#include <chrono>
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#include <condition_variable>
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#include <mutex>
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#include <thread>
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#include "AsyncTaskQueue.hpp"
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#include "../ClockReceiver/TimeTypes.hpp"
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namespace Concurrency {
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@ -43,18 +45,29 @@ class BestEffortUpdater {
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*/
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void update();
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/// Blocks until any ongoing update is complete.
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/// Blocks until any ongoing update is complete; may spin.
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void flush();
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private:
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std::atomic_flag update_is_ongoing_;
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AsyncTaskQueue async_task_queue_;
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std::atomic<bool> should_quit_;
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std::atomic<bool> is_updating_;
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std::chrono::time_point<std::chrono::high_resolution_clock> target_time_;
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bool update_requested_;
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std::mutex update_mutex_;
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std::condition_variable update_condition_;
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std::chrono::time_point<std::chrono::high_resolution_clock> previous_time_point_;
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bool has_previous_time_point_ = false;
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bool has_skipped_ = false;
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std::atomic<bool> has_skipped_ = false;
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Delegate *delegate_ = nullptr;
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std::atomic<Delegate *>delegate_ = nullptr;
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void update_loop();
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// This is deliberately at the bottom, to ensure it constructs after the various
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// mutexs, conditions, etc, that it'll depend upon.
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std::thread update_thread_;
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};
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}
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@ -67,7 +67,7 @@
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</Testables>
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</TestAction>
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<LaunchAction
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buildConfiguration = "Debug"
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buildConfiguration = "Release"
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selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
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selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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enableASanStackUseAfterReturn = "YES"
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