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https://github.com/TomHarte/CLK.git
synced 2024-11-23 03:32:32 +00:00
Factor out machine wiring.
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parent
6d40549c0c
commit
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@ -479,6 +479,44 @@ class DynamicWindowTitler {
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const std::string file_name_;
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};
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/*!
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Provides a wrapper for SDL_Joystick pointers that can keep track
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of historic hat values.
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*/
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class SDLJoystick {
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public:
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SDLJoystick(SDL_Joystick *joystick) : joystick_(joystick) {
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hat_values_.resize(SDL_JoystickNumHats(joystick));
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}
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~SDLJoystick() {
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SDL_JoystickClose(joystick_);
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}
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/// @returns The underlying SDL_Joystick.
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SDL_Joystick *get() {
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return joystick_;
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}
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/// @returns A reference to the storage for the previous state of hat @c c.
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Uint8 &last_hat_value(int c) {
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return hat_values_[c];
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}
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/// @returns The logic OR of all stored hat states.
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Uint8 hat_values() {
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Uint8 value = 0;
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for(const auto hat_value: hat_values_) {
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value |= hat_value;
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}
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return value;
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}
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private:
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SDL_Joystick *joystick_;
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std::vector<Uint8> hat_values_;
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};
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}
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int main(int argc, char *argv[]) {
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@ -844,91 +882,66 @@ int main(int argc, char *argv[]) {
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// Setup output, assuming a CRT machine for now, and prepare a best-effort updater.
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Outputs::Display::OpenGL::ScanTarget scan_target(target_framebuffer);
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machine->scan_producer()->set_scan_target(&scan_target);
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std::unique_ptr<ActivityObserver> activity_observer;
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bool uses_mouse;
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std::vector<SDLJoystick> joysticks;
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// For now, lie about audio output intentions.
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auto speaker = machine->audio_producer()->get_speaker();
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if(speaker) {
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// Create an audio pipe.
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SDL_AudioSpec desired_audio_spec;
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SDL_AudioSpec obtained_audio_spec;
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const auto setup_machine_input_output = [&scan_target, &machine, &speaker_delegate, &activity_observer, &joysticks, &uses_mouse] {
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machine->scan_producer()->set_scan_target(&scan_target);
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SDL_zero(desired_audio_spec);
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desired_audio_spec.freq = 48000; // TODO: how can I get SDL to reveal the output rate of this machine?
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desired_audio_spec.format = AUDIO_S16;
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desired_audio_spec.channels = 1 + int(speaker->get_is_stereo());
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desired_audio_spec.samples = Uint16(SpeakerDelegate::buffered_samples);
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desired_audio_spec.callback = SpeakerDelegate::SDL_audio_callback;
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desired_audio_spec.userdata = &speaker_delegate;
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// For now, lie about audio output intentions.
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auto speaker = machine->audio_producer()->get_speaker();
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if(speaker) {
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// Create an audio pipe.
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SDL_AudioSpec desired_audio_spec;
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SDL_AudioSpec obtained_audio_spec;
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speaker_delegate.audio_device = SDL_OpenAudioDevice(nullptr, 0, &desired_audio_spec, &obtained_audio_spec, SDL_AUDIO_ALLOW_FREQUENCY_CHANGE);
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SDL_zero(desired_audio_spec);
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desired_audio_spec.freq = 48000; // TODO: how can I get SDL to reveal the output rate of this machine?
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desired_audio_spec.format = AUDIO_S16;
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desired_audio_spec.channels = 1 + int(speaker->get_is_stereo());
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desired_audio_spec.samples = Uint16(SpeakerDelegate::buffered_samples);
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desired_audio_spec.callback = SpeakerDelegate::SDL_audio_callback;
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desired_audio_spec.userdata = &speaker_delegate;
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speaker->set_output_rate(obtained_audio_spec.freq, desired_audio_spec.samples, obtained_audio_spec.channels == 2);
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speaker_delegate.is_stereo = obtained_audio_spec.channels == 2;
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speaker->set_delegate(&speaker_delegate);
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SDL_PauseAudioDevice(speaker_delegate.audio_device, 0);
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}
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speaker_delegate.audio_device = SDL_OpenAudioDevice(nullptr, 0, &desired_audio_spec, &obtained_audio_spec, SDL_AUDIO_ALLOW_FREQUENCY_CHANGE);
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speaker->set_output_rate(obtained_audio_spec.freq, desired_audio_spec.samples, obtained_audio_spec.channels == 2);
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speaker_delegate.is_stereo = obtained_audio_spec.channels == 2;
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speaker->set_delegate(&speaker_delegate);
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SDL_PauseAudioDevice(speaker_delegate.audio_device, 0);
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}
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/*
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If the machine offers anything for activity observation,
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create and register an activity observer.
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*/
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Activity::Source *const activity_source = machine->activity_source();
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if(activity_source) {
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activity_observer = std::make_unique<ActivityObserver>(activity_source, 4.0f / 3.0f);
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} else {
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activity_observer = nullptr;
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}
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// If this is a joystick machine, check for and open attached joysticks.
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const auto joystick_machine = machine->joystick_machine();
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if(joystick_machine) {
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SDL_InitSubSystem(SDL_INIT_JOYSTICK);
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for(int c = 0; c < SDL_NumJoysticks(); ++c) {
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joysticks.emplace_back(SDL_JoystickOpen(c));
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}
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} else {
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joysticks.clear();
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}
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// Keep a record of whether mouse events can be forwarded.
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uses_mouse = !!machine->mouse_machine();
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};
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setup_machine_input_output();
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int window_width, window_height;
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SDL_GetWindowSize(window, &window_width, &window_height);
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// If this is a joystick machine, check for and open attached joysticks.
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/*!
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Provides a wrapper for SDL_Joystick pointers that can keep track
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of historic hat values.
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*/
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class SDLJoystick {
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public:
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SDLJoystick(SDL_Joystick *joystick) : joystick_(joystick) {
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hat_values_.resize(SDL_JoystickNumHats(joystick));
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}
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~SDLJoystick() {
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SDL_JoystickClose(joystick_);
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}
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/// @returns The underlying SDL_Joystick.
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SDL_Joystick *get() {
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return joystick_;
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}
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/// @returns A reference to the storage for the previous state of hat @c c.
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Uint8 &last_hat_value(int c) {
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return hat_values_[c];
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}
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/// @returns The logic OR of all stored hat states.
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Uint8 hat_values() {
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Uint8 value = 0;
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for(const auto hat_value: hat_values_) {
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value |= hat_value;
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}
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return value;
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}
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private:
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SDL_Joystick *joystick_;
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std::vector<Uint8> hat_values_;
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};
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std::vector<SDLJoystick> joysticks;
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const auto joystick_machine = machine->joystick_machine();
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if(joystick_machine) {
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SDL_InitSubSystem(SDL_INIT_JOYSTICK);
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for(int c = 0; c < SDL_NumJoysticks(); ++c) {
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joysticks.emplace_back(SDL_JoystickOpen(c));
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}
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}
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/*
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If the machine offers anything for activity observation,
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create and register an activity observer.
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*/
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std::unique_ptr<ActivityObserver> activity_observer;
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Activity::Source *const activity_source = machine->activity_source();
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if(activity_source) {
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activity_observer = std::make_unique<ActivityObserver>(activity_source, 4.0f / 3.0f);
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}
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// SDL 2.x delivers key up/down events and text inputs separately even when they're correlated;
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// this struct and map is used to correlate them by time.
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struct KeyPress {
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@ -945,7 +958,6 @@ int main(int argc, char *argv[]) {
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std::vector<KeyPress> keypresses;
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// Run the main event loop until the OS tells us to quit.
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const bool uses_mouse = !!machine->mouse_machine();
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bool should_quit = false;
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Uint32 fullscreen_mode = 0;
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machine_runner.start();
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