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https://github.com/TomHarte/CLK.git
synced 2024-11-22 12:33:29 +00:00
Made an attempt to reduce the amount of data heading to the GPU.
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3038704977
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@ -504,16 +504,12 @@ inline void Machine::start_pixel_line()
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}
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_currentScreenAddress = _startLineAddress;
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_current_pixel_column = 0;
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if(!_isBlankLine)
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{
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_currentLine = _crt->allocate_write_area(640);
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}
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_current_output_target = nullptr;
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}
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inline void Machine::end_pixel_line()
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{
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if(!_isBlankLine) _crt->output_data(640, 1);
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if(_current_output_target) _crt->output_data((unsigned int)((_current_output_target - _initial_output_target) * _current_output_divider), _current_output_divider);
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_current_character_row++;
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}
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@ -525,6 +521,21 @@ inline void Machine::output_pixels(unsigned int number_of_cycles)
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}
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else
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{
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unsigned int divider = 0;
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switch(_screen_mode)
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{
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case 0: case 3: divider = 1; break;
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case 1: case 4: case 6: divider = 2; break;
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case 2: case 5: divider = 4; break;
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}
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if(!_current_output_target || divider != _current_output_divider)
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{
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if(_current_output_target) _crt->output_data((unsigned int)((_current_output_target - _initial_output_target) * _current_output_divider), _current_output_divider);
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_current_output_divider = divider;
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_initial_output_target = _current_output_target = _crt->allocate_write_area(640 / _current_output_divider);
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}
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while(number_of_cycles--)
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{
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if(!(_current_pixel_column&1) || _screen_mode < 4)
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@ -543,40 +554,33 @@ inline void Machine::output_pixels(unsigned int number_of_cycles)
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case 3:
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case 0:
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{
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_currentLine[0] = _palette[(_last_pixel_byte&0x80) >> 4];
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_currentLine[1] = _palette[(_last_pixel_byte&0x40) >> 3];
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_currentLine[2] = _palette[(_last_pixel_byte&0x20) >> 2];
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_currentLine[3] = _palette[(_last_pixel_byte&0x10) >> 1];
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_currentLine[4] = _palette[(_last_pixel_byte&0x08) >> 0];
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_currentLine[5] = _palette[(_last_pixel_byte&0x04) << 1];
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_currentLine[6] = _palette[(_last_pixel_byte&0x02) << 2];
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_currentLine[7] = _palette[(_last_pixel_byte&0x01) << 3];
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_current_output_target[0] = _palette[(_last_pixel_byte&0x80) >> 4];
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_current_output_target[1] = _palette[(_last_pixel_byte&0x40) >> 3];
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_current_output_target[2] = _palette[(_last_pixel_byte&0x20) >> 2];
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_current_output_target[3] = _palette[(_last_pixel_byte&0x10) >> 1];
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_current_output_target[4] = _palette[(_last_pixel_byte&0x08) >> 0];
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_current_output_target[5] = _palette[(_last_pixel_byte&0x04) << 1];
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_current_output_target[6] = _palette[(_last_pixel_byte&0x02) << 2];
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_current_output_target[7] = _palette[(_last_pixel_byte&0x01) << 3];
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_current_output_target += 8;
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}
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break;
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case 1:
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{
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_currentLine[0] =
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_currentLine[1] = _palette[((_last_pixel_byte&0x80) >> 4) | ((_last_pixel_byte&0x08) >> 2)];
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_currentLine[2] =
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_currentLine[3] = _palette[((_last_pixel_byte&0x40) >> 3) | ((_last_pixel_byte&0x04) >> 1)];
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_currentLine[4] =
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_currentLine[5] = _palette[((_last_pixel_byte&0x20) >> 2) | ((_last_pixel_byte&0x02) >> 0)];
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_currentLine[6] =
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_currentLine[7] = _palette[((_last_pixel_byte&0x10) >> 1) | ((_last_pixel_byte&0x01) << 1)];
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_current_output_target[0] = _palette[((_last_pixel_byte&0x80) >> 4) | ((_last_pixel_byte&0x08) >> 2)];
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_current_output_target[1] = _palette[((_last_pixel_byte&0x40) >> 3) | ((_last_pixel_byte&0x04) >> 1)];
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_current_output_target[2] = _palette[((_last_pixel_byte&0x20) >> 2) | ((_last_pixel_byte&0x02) >> 0)];
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_current_output_target[3] = _palette[((_last_pixel_byte&0x10) >> 1) | ((_last_pixel_byte&0x01) << 1)];
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_current_output_target += 4;
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}
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break;
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case 2:
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{
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_currentLine[0] =
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_currentLine[1] =
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_currentLine[2] =
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_currentLine[3] = _palette[((_last_pixel_byte&0x80) >> 4) | ((_last_pixel_byte&0x20) >> 3) | ((_last_pixel_byte&0x08) >> 2) | ((_last_pixel_byte&0x02) >> 1)];
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_currentLine[4] =
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_currentLine[5] =
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_currentLine[6] =
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_currentLine[7] = _palette[((_last_pixel_byte&0x40) >> 3) | ((_last_pixel_byte&0x10) >> 2) | ((_last_pixel_byte&0x04) >> 1) | ((_last_pixel_byte&0x01) >> 0)];
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_current_output_target[0] = _palette[((_last_pixel_byte&0x80) >> 4) | ((_last_pixel_byte&0x20) >> 3) | ((_last_pixel_byte&0x08) >> 2) | ((_last_pixel_byte&0x02) >> 1)];
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_current_output_target[1] = _palette[((_last_pixel_byte&0x40) >> 3) | ((_last_pixel_byte&0x10) >> 2) | ((_last_pixel_byte&0x04) >> 1) | ((_last_pixel_byte&0x01) >> 0)];
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_current_output_target += 2;
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}
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break;
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@ -585,26 +589,19 @@ inline void Machine::output_pixels(unsigned int number_of_cycles)
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{
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if(_current_pixel_column&1)
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{
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_currentLine[0] =
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_currentLine[1] = _palette[(_last_pixel_byte&0x08) >> 0];
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_currentLine[2] =
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_currentLine[3] = _palette[(_last_pixel_byte&0x04) << 1];
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_currentLine[4] =
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_currentLine[5] = _palette[(_last_pixel_byte&0x02) << 2];
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_currentLine[6] =
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_currentLine[7] = _palette[(_last_pixel_byte&0x01) << 3];
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_current_output_target[0] = _palette[(_last_pixel_byte&0x08) >> 0];
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_current_output_target[1] = _palette[(_last_pixel_byte&0x04) << 1];
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_current_output_target[2] = _palette[(_last_pixel_byte&0x02) << 2];
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_current_output_target[3] = _palette[(_last_pixel_byte&0x01) << 3];
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}
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else
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{
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_currentLine[0] =
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_currentLine[1] = _palette[(_last_pixel_byte&0x80) >> 4];
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_currentLine[2] =
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_currentLine[3] = _palette[(_last_pixel_byte&0x40) >> 3];
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_currentLine[4] =
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_currentLine[5] = _palette[(_last_pixel_byte&0x20) >> 2];
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_currentLine[6] =
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_currentLine[7] = _palette[(_last_pixel_byte&0x10) >> 1];
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_current_output_target[0] = _palette[(_last_pixel_byte&0x80) >> 4];
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_current_output_target[1] = _palette[(_last_pixel_byte&0x40) >> 3];
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_current_output_target[2] = _palette[(_last_pixel_byte&0x20) >> 2];
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_current_output_target[3] = _palette[(_last_pixel_byte&0x10) >> 1];
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}
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_current_output_target += 4;
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}
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break;
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@ -612,32 +609,20 @@ inline void Machine::output_pixels(unsigned int number_of_cycles)
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{
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if(_current_pixel_column&1)
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{
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_currentLine[0] =
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_currentLine[1] =
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_currentLine[2] =
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_currentLine[3] = _palette[((_last_pixel_byte&0x20) >> 2) | ((_last_pixel_byte&0x02) >> 0)];
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_currentLine[4] =
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_currentLine[5] =
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_currentLine[6] =
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_currentLine[7] = _palette[((_last_pixel_byte&0x10) >> 1) | ((_last_pixel_byte&0x01) << 1)];
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_current_output_target[0] = _palette[((_last_pixel_byte&0x20) >> 2) | ((_last_pixel_byte&0x02) >> 0)];
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_current_output_target[1] = _palette[((_last_pixel_byte&0x10) >> 1) | ((_last_pixel_byte&0x01) << 1)];
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}
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else
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{
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_currentLine[0] =
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_currentLine[1] =
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_currentLine[2] =
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_currentLine[3] = _palette[((_last_pixel_byte&0x80) >> 4) | ((_last_pixel_byte&0x08) >> 2)];
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_currentLine[4] =
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_currentLine[5] =
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_currentLine[6] =
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_currentLine[7] = _palette[((_last_pixel_byte&0x40) >> 3) | ((_last_pixel_byte&0x04) >> 1)];
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_current_output_target[0] = _palette[((_last_pixel_byte&0x80) >> 4) | ((_last_pixel_byte&0x08) >> 2)];
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_current_output_target[1] = _palette[((_last_pixel_byte&0x40) >> 3) | ((_last_pixel_byte&0x04) >> 1)];
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}
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_current_output_target += 2;
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}
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break;
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}
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_current_pixel_column++;
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_currentLine += 8;
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}
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}
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}
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@ -197,7 +197,8 @@ class Machine: public CPU6502::Processor<Machine>, Tape::Delegate {
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bool _isBlankLine;
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// CRT output
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uint8_t *_currentLine;
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uint8_t *_current_output_target, *_initial_output_target;
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unsigned int _current_output_divider;
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// Tape.
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Tape _tape;
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@ -43,7 +43,6 @@ const int IntermediateBufferHeight = 2048;
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// Some internal
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const GLsizeiptr InputVertexBufferDataSize = 262080; // a multiple of 6 * OutputVertexSize
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const GLsizeiptr InputTextureBufferDataSize = InputBufferBuilderWidth*InputBufferBuilderHeight;
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// Runs are divided discretely by vertical syncs in order to put a usable bounds on the uniform used to track
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@ -87,7 +87,8 @@ void OpenGLOutputBuilder::draw_frame(unsigned int output_width, unsigned int out
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GLenum format = formatForDepth(_buffer_builder->bytes_per_pixel);
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glGenBuffers(1, &_input_texture_array);
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, _input_texture_array);
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glBufferData(GL_PIXEL_UNPACK_BUFFER, InputTextureBufferDataSize, NULL, GL_STREAM_DRAW);
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_input_texture_array_size = (GLsizeiptr)(InputBufferBuilderWidth * InputBufferBuilderHeight * _buffer_builder->bytes_per_pixel);
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glBufferData(GL_PIXEL_UNPACK_BUFFER, _input_texture_array_size, NULL, GL_STREAM_DRAW);
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glTexImage2D(GL_TEXTURE_2D, 0, (GLint)format, InputBufferBuilderWidth, InputBufferBuilderHeight, 0, format, GL_UNSIGNED_BYTE, nullptr);
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@ -219,7 +220,7 @@ void OpenGLOutputBuilder::draw_frame(unsigned int output_width, unsigned int out
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// drawing commands having been issued, reclaim the array buffer pointer
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_buffer_builder->move_to_new_line();
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_output_buffer_data = (uint8_t *)glMapBufferRange(GL_ARRAY_BUFFER, 0, InputVertexBufferDataSize, GL_MAP_WRITE_BIT | GL_MAP_UNSYNCHRONIZED_BIT);
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_input_texture_data = (uint8_t *)glMapBufferRange(GL_PIXEL_UNPACK_BUFFER, 0, InputTextureBufferDataSize, GL_MAP_WRITE_BIT | GL_MAP_UNSYNCHRONIZED_BIT);
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_input_texture_data = (uint8_t *)glMapBufferRange(GL_PIXEL_UNPACK_BUFFER, 0, _input_texture_array_size, GL_MAP_WRITE_BIT | GL_MAP_UNSYNCHRONIZED_BIT);
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_output_mutex->unlock();
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}
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@ -207,6 +207,7 @@ class OpenGLOutputBuilder {
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uint8_t *_input_texture_data;
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GLuint _input_texture_array;
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GLsync _input_texture_sync;
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GLsizeiptr _input_texture_array_size;
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uint8_t *_output_buffer_data;
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size_t _output_buffer_data_pointer;
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