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I think this is correct. And have explained why.
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@ -97,7 +97,12 @@ static uint8_t noise_pattern[] = {
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#define shift(r) _shift_registers[r] = (_shift_registers[r] << 1) | (((_shift_registers[r]^0x80)&_control_registers[r]) >> 7)
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#define increment(r) _shift_registers[r] = (_shift_registers[r]+1)%8191
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#define update(r, m, up) _counters[r]++; if((_counters[r] >> m) == 0x7f) { up(r); _counters[r] = (unsigned int)(_control_registers[r]&0x7f) << m; }
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#define update(r, m, up) _counters[r]++; if((_counters[r] >> m) == 0x80) { up(r); _counters[r] = (unsigned int)(_control_registers[r]&0x7f) << m; }
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// Note on slightly askew test: as far as I can make out, if the value in the register is 0x7f then what's supposed to happen
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// is that the 0x7f is loaded, on the next clocked cycle the Vic spots a 0x7f, pumps the output, reloads, etc. No increment
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// ever occurs. It's conditional. I don't really want two conditionals if I can avoid it so I'm incrementing regardless and
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// testing against 0x80. The effect should be the same: loading with 0x7f means an output update every cycle, loading with 0x7e
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// means every second cycle, etc.
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void Speaker::get_samples(unsigned int number_of_samples, int16_t *target)
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{
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