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mirror of https://github.com/TomHarte/CLK.git synced 2026-04-21 17:16:44 +00:00

Starts towards picking an input shader based on data type and pipeline.

This commit is contained in:
Thomas Harte
2018-11-15 21:02:46 -05:00
parent 15b1176841
commit 8f6664f0d7
6 changed files with 122 additions and 33 deletions
+22 -20
View File
@@ -89,24 +89,6 @@ ScanTarget::ScanTarget() :
glGenTextures(1, &write_area_texture_name_);
input_shader_.reset(new Shader(
glsl_globals(ShaderType::Scan) + glsl_default_vertex_shader(ShaderType::Scan),
"#version 150\n"
"out vec4 fragColour;"
"in vec2 textureCoordinate;"
"uniform usampler2D textureName;"
"void main(void) {"
"fragColour = vec4(float(texture(textureName, textureCoordinate).r), 0.0, 0.0, 1.0);"
"}"
));
glBindVertexArray(scan_vertex_array_);
glBindBuffer(GL_ARRAY_BUFFER, scan_buffer_name_);
enable_vertex_attributes(ShaderType::Scan, *input_shader_);
output_shader_.reset(new Shader(
glsl_globals(ShaderType::Line) + glsl_default_vertex_shader(ShaderType::Line),
"#version 150\n"
@@ -160,6 +142,26 @@ void ScanTarget::set_modals(Modals modals) {
processing_width_ = colour_cycle_width + (overflow ? dot_clock - overflow : 0);
processing_width_ = std::min(processing_width_, 2048);
// Establish an input shader.
input_shader_ = input_shader(modals_.input_data_type, OutputType::RGB);
// input_shader_ = reset(new Shader(
// glsl_globals(ShaderType::Scan) + glsl_default_vertex_shader(ShaderType::Scan),
// "#version 150\n"
//
// "out vec4 fragColour;"
// "in vec2 textureCoordinate;"
//
// "uniform usampler2D textureName;"
//
// "void main(void) {"
// "fragColour = vec4(vec3(texture(textureName, textureCoordinate).rgb), 1.0);"
// "}"
// ));
glBindVertexArray(scan_vertex_array_);
glBindBuffer(GL_ARRAY_BUFFER, scan_buffer_name_);
enable_vertex_attributes(ShaderType::Scan, *input_shader_);
set_uniforms(Outputs::Display::OpenGL::ScanTarget::ShaderType::Scan, *output_shader_);
set_uniforms(Outputs::Display::OpenGL::ScanTarget::ShaderType::Line, *input_shader_);
@@ -412,7 +414,7 @@ void ScanTarget::draw(bool synchronous, int output_width, int output_height) {
1 + end_y - start_y,
formatForDepth(data_type_size_),
GL_UNSIGNED_BYTE,
&write_area_texture_[size_t(TextureAddress(0, start_y))]);
&write_area_texture_[size_t(TextureAddress(0, start_y)) * data_type_size_]);
} else {
// The circular buffer wrapped around; submit the data from the read pointer to the end of
// the buffer and from the start of the buffer to the submit pointer.
@@ -429,7 +431,7 @@ void ScanTarget::draw(bool synchronous, int output_width, int output_height) {
WriteAreaHeight - start_y,
formatForDepth(data_type_size_),
GL_UNSIGNED_BYTE,
&write_area_texture_[size_t(TextureAddress(0, start_y))]);
&write_area_texture_[size_t(TextureAddress(0, start_y)) * data_type_size_]);
}
}